Player Sculk Sensor

Player Sculk Sensor

Mod

This Minecraft mod introduces a new variant of the sculk sensor, specifically designed to detect only players. It also adds a recipe to craft the sensor

Client and server

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Created2 months ago
Updateda month ago

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Minecraft Mod: Player-Specific Sculk Sensor

Overview

This mod introduces a specialized variant of the sculk sensor designed to exclusively detect player actions within Minecraft. Unlike the conventional sculk sensor, this version is tailored to sense only specific types of player interactions.

Crafting Recipe

SculkSensor Recipe PlayerSculkSensor Recipe

Functionality

  • Range: The sensor's detection range is configurable from 1 to 15 blocks. By default, the range is set to 7 blocks.
  • Player-Specific Detection: The sensor is engineered to react solely to player-generated actions.
  • Event Sensitivity: The sensor is designed to detect specific player-related events, which can be configured. Each assigned a particular sensitivity level.

Config

Change the sensor range or trigger events in the config file:

%USERPROFILE%\AppData\Roaming\.minecraft\config\playersculksensormod-common.toml

Detection Capabilities

Below is a table outlining the possible events the sensor can detect, along with their default sensitivity levels. Note that these events and their sensitivity levels can be customized in the mod's configuration file:

Event Type Redstone Signal Strength Description
STEP 1 Triggered when a player steps on a block.
SWIM 3 Triggered when a player swims in water or lava.
ELYTRA_FREE_FALL 4 Triggered when a player free falls with an Elytra.
HIT_GROUND 6 Triggered when a player hits the ground hard.
SPLASH 6 Triggered when a player splashes in water.
MINECART_MOVING 6 Triggered when a player moves a minecart.
RING_BELL 6 Triggered when a player rings a bell.
PROJECTILE_SHOOT 7 Triggered when a player shoots a projectile.
DRINKING_FINISH 7 Triggered when a player finishes drinking a potion.
PRIME_FUSE 7 Triggered when a player primes TNT.
PROJECTILE_LAND 8 Triggered when a player's thrown projectile lands.
EAT 8 Triggered when a player eats something.
MOB_INTERACT 8 Triggered when a player interacts with a mob.
ENTITY_DAMAGED 8 Triggered when a player damages an entity.
EQUIP 9 Triggered when a player equips an item.
SHEAR 9 Triggered when a player shears a sheep or similar.
BLOCK_CLOSE 10 Triggered when a player closes a block like a door or trapdoor.
BLOCK_UNSWITCH 10 Triggered when a player unpresses a button.
BLOCK_UNPRESS 10 Triggered when a player releases a pressure plate.
BLOCK_DETACH 10 Triggered when a player detaches a tripwire.
BLOCK_OPEN 11 Triggered when a player opens a block like a door or trapdoor.
BLOCK_SWITCH 11 Triggered when a player presses a button.
BLOCK_PRESS 11 Triggered when a player steps on a pressure plate.
BLOCK_ATTACH 11 Triggered when a player attaches a tripwire.
ENTITY_PLACE 12 Triggered when a player places an entity like a boat or minecart.
BLOCK_PLACE 12 Triggered when a player places a block.
FLUID_PLACE 12 Triggered when a player places a fluid.
BLOCK_DESTROY 13 Triggered when a player destroys a block.
ENTITY_KILLED 13 Triggered when a player kills any entity.
FLUID_PICKUP 13 Triggered when a player picks up fluid with a bucket.
FISHING_ROD_REEL_IN 14 Triggered when a player reels in a fishing rod.
CONTAINER_CLOSE 14 Triggered when a player closes a container.
CONTAINER_OPEN 15 Triggered when a player opens a container.
FISHING_ROD_CAST 15 Triggered when a player casts a fishing rod.
EXPLODE 15 Triggered when an explosion occurs near a player.
LIGHTNING_STRIKE 15 Triggered when lightning strikes near a player.
SHULKER_OPEN 15 Triggered when a player opens a Shulker Box.

External resources



Project members

K1utzer

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID