PlayerEX Is Now Officially Released :)
This slates the first official release of the new PlayerEX. It had been stable for a while, although the UI was not fully completed until now.
Additions 🍎
- Finished the PlayerEX UI to the point where it is ready for release.
- There is now a component set on the right of the UI that has a list of current pages. Use it in order to navigate between multiple mods who use the registry.
- Completely fleshed out the UI with meters and other metrics such as current health and lung capacity along with experience levels to keep track of what you currently have, updated based on your current state.
- Added Weapon & Armor Leveling (created by
naomieow
[much appreciated])- Items and weapons in loot tables can be generated with a level.
- Added configuration related to armor and weapon leveling.
- The range they can generate in is different based on dimension.
- Non-Vanilla dimensions follow the overworld range.
- Weapon XP increases by a value specified in the config when a mob is killed.
- Thank you
RedstoneWizard08
for contributing to this system!
Fixes 🌽
- Resolved a mixin target for Forge users (on Sinytra) that caused items to break immediately.
- Thank you
AndyNoob
https://github.com/AndyNoob for this contribution.
- Thank you
Ensure you back up your playerex config before updating to this version and using it!
Additions 💖
- Added a
LifecycleConfig
enum on the playerex config:ON_TICK
|ON_EVERY_SECOND
.- This has been applied to Health Regeneration, and you can adjust it in the config. Default is
ON_EVERY_SECOND
.
- This has been applied to Health Regeneration, and you can adjust it in the config. Default is
Changes 🌽
- Rearranged the config in its entirety.
- Everything is nested and opened by default.
- Everything labeled in
AdvancedSettings
has been adjusted to reflect better in their respective components internally.
Additions 🍎
- Added the ability to customize the color of the label (default is still gold).
Changes 🌽
- The UI has gone through a breaking change. recent alpha builds of WizardEX will not work with this version, though
alpha.3
will. - Switching to the beta channel as most components of the mod are stable.
- Required changes before release is the UI and re-adjusting the config for the last time.
- Rebalanced knockback resistance to a proper 1% gain and displayed it properly.
- Added author & contributor information according to who assisted in the development of the project's codebase.
- Fixed
lifesteal
attribute not applying to attacker(s). - Fixed refund issues on the screen.
Later Objectives ⚡
- Fixing tooltips
- Adjusting more attributes
Changes 🌽
- Uses the latest DataAttributes (beta.9) & OfflinePlayerCache.
- The namespace of DataAttributes got changed on this update, breaking the ability to use the mod with the latest one. This has been addressed now.
- This patches an issue when updating modifiers (for I forgot to update PlayerEX when changing namespaces.)