Changelog
Dependencies
-Requires Fabric API version 0.76.0+1.19.2
or greater.
-Requires Data Attributes version 1.4.6+1.19.2
or greater.
-Now comes embedded (jar-in-jar) with Projectile Damage 3.2.1+1.19-fabric
.
Game Play
+Added client side config option to disable inventory tabs but still allow hotkey access. This is superseded by the server side config option to disable the attributes screen.
-Removed Ranged Damage attribute.
+Added support for Projectile Damage.
*Attribute screen text is now a bit smaller by default.
+Added localisation for skill/level sounds.
+Updated chinese translation (thanks Annijang).
*Reworked reset on death config option: is now a percentage slider (0 - 100); 0 means all attributes/skill points/refund points/levels are reset to their defaults on death; 100 means all attributes/skill points/refund points/levels are kept on death; and any percentage in between is equivalent to the percentage of attributes/skill points/refund points/levels that are kept on death. For example, 30% means you will only keep 30% of the aforementioned on death.
*Command /playerex reset <player>
now adheres to the current reset on death config option.
+Added command /playerex reset_all
: this applies the command /playerex reset <player>
to all currently online players. Note that to reset offline players whilst they are offline you will still need to manually edit their NBT data.
*Modified command /playerex resetChunk
to be /playerex reset_chunk
.
*Modified command /playerex refundAttribute
to be /playerex refund_attribute
.
*Modified command /playerex skillAttribute
to be /playerex skill_attribute
*Lots of minor performance tweaks.
*Fixed bug that meant if the server lags while a player is levelling up or skilling attributes, if they spam clicked the buttons they could get extra points because the S2C packet would be delayed. What is the fix? Add a small client-side delay for each button that means players cannot spam-skill.
+Added /playerex resetChunk command that resets a chunk's experience negation factor: this is for use when users configure the mod such that chunk experience reverts to vanilla system, but after its experience negation factor has been reduced already (this would cause chunks to permanently be locked experience-wise, so long as they configuration was set to vanilla behaviour).