Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
PlunderEngine (PE)
The core any of the Link family mods plug into.
On its own this does nothing. PlunderEngine is a dependecy. WindLink is the first mod within the family.
In a Nutshell
Consolidated Settings. All Link mod settings show up under this mods Iris settings tab.
Export/Import settings. config/plunderlink.json. One file per mod.
A live status readout. /plunderengine status shows you important dev info regarding the current state of each Link mod. It tells you the current information that Link mods are surfacing to your shader. This is a helpful debug tool for shader developers to find out if the mod or their shader is broken.
The Link
PlunderEngine was built as data bus that unifies all currently published and indevelopment Link mods.
PE unifies all of the data that the mods extract and create and create one singular point of contact and interface between the mods and Iris. Currently I use PE to publish the live world and terrain data as MCWIND channels that cover
- wind and gusts
- terrain flow
- an accurate clock
- canopy size
- ground heigh and sparsity
- heat
- water
- seasons
- block light color
- solid block volume
...with many more features to come with the new Links under development.
PE enables shipping of one marker file so any shaderpack can adopt it with ease without having to make changes to its tree from integration and updates.
Whichever Links you have installed decided what channel carries the data. Any that aren't installed are reported absent.
Commands
/plunderengine with:
status |
what is running and what the pack is getting |
config |
reload or export |
timings |
start, stop, read |
Requirements
Minecraft 1.26.1 on Fabric. Fabric API. Java 25. Iris and Sodium optional: without them the mods still run, they just have nothing to hand a shader.


