- Added a client setting to disable radar overlays when the radar is in debugging mode. On by default
- Added IStorage#forAll, IStorage#forAllWithinRange, IStorage#forInChunk, IStorage#forInAdjacentChunks
- Added 'on' property to RadarStorageData
- Fixed ID overlay
- Storages should be complete or near complete
- Storages allow you to save data in a format of your choice so that the data can be read even when chunks are not loaded. Useful for things such as showing radar positions in unloaded chunks (Radar Networks coming soon!)
- Added storages for Metars (Weather Stations) and WSR-88Ds
- Added #renderTexture methods to Radar Overlays
- Added RadarMode#disableBaseRendering to disable the defualt pixel renderer (Needed by Hezi for Radar Overhaul)
- And a bunch more stuff that I don't to write right now
Fix WSR-88D bug
- Fixed a crash when the WSR-88D lookup had something other than a block entity which returned null
Fix multiple radar bug
- Fixed a bug where 2+ radars would fight over terrain to show
Update to PMWeather 0.15.3
- Fixed badlands radar color
- Fixed duplicate property crash
- Added shift + rclick functionality
Update to PMWeather 0.15.2
- No more flashing should occur where the terrain shows on radar for 1 tick
- Updated README with instructions for adding PMWeather
v0.15.1.0 - Update to PMWeather 0.15.1
- Made 0.15.X.X able to load with any PMWeather 0.15.X version
Update to PMWeather 0.15
- Added ColorMap#getWithBiome
- Added ColorMaps#IR
- ID Overlay now shows all enabled overlays
- Added StormType filtering to NearbyStorms
- PixelRenderData now has a Vec3 worldPos parameter
- RenderData now has a sizeRenderDiameter property
- Added RadarMode#IR
- Added new parameters smoothWidth, cycloneWindspeed, and smoothWindspeed to StormBuilder
- Added StormType util enum
- Added RadarModeProperty which just makes more sense
- PMWExtras#RADAR_MODE is now a RadarModeProperty
- Added PMWUtils#isRadarAdjacent
- Added arguments that can be passed to radar overlays
- Added IRadarOverlay#getRadarMode and IRadarOverlay#renderText methods
- Added RadarMode#getId
- Added two new client config settings to show radar mode IDs (for debug use)
- ColorMap optimizations
- Client Config
- Changed radar pixel id calculation to work with PMWeather 0.14.16
- Added Custom Radar Modes
- Added PixelRenderData for CRMs
- Added ColorMaps, a ColorTables equivalent
- Added StringProperty for storing string values in BlockStates
- Added logo
- Updated neoforge.mods.toml
- Added a new Storm Builder
- Added 7 new events
- Fixed a critical bug w/ S2CRadarsPacket
- Updated overlays to take a new canRender parameter
- Now compatible with dedicated servers (oops)
- Overhauled how radars are saved to be compatible with servers
- Refactored Storms to NearbyStorms
- Fundamental changes to how the client accesses data. See wiki for updated information
- Rewrote the Radar Overlay system
- Added more javadocs
- Updated
RadarOverlayexample - Added Nearby Storm Detection support for multiple dimensions
- Added Nearby Radar Detection helper functions taking in a
ResourceKey<Level>instead
- Nearby Storm Detection
- Nearby Radar Detection
- Radar Overlay API



