- Fixed mod crashing on dedicated servers
- Fixed Lag caused by every particle doing a windcheck
- Added no overcast precip Config option
- Added Wind resistance tooltips
- Changed supercell cloud base rendering
- RFD winds no longer blow indoors
- Morning fog no longer kills fps
- Improved the look of dynamic tornadoes
- improved the look of tornado subvorticies
- Dramatically reduced RFD strength
- RFD size has been reduced
- RFD windspeeds are doubled when the tornado has no rainfall (This was already a feature btw just never told yall.)
- New Experimental feature: Wonky Tornadoes. Tornado funnels will randomly decondensate sometimes instead of being completely condensated at all times
- Added Morning fog
- Added remove tornado dust config
- New Experimental feature: Render Subvorts. Renders tornado subvorticies. Its recomended to have wonky tornadoes on since you wont see them embedded in the tornado otherwise
- Fixed supercell appearence being glitched when first spawning and dying
- Made mod more compatible with other addons
- Should no longer crash when paired with Modified Tornado Damage Mod
- Added a rear flank downdraft, a new cell feature that contains heavy rain and high winds that strengthen with the tornado.
- Fixed my mod breaking Tropical Cyclone development (sorry bout that...)
- HP Supercells are less rainy.
- Removed debug code that caused tornado log spam
- Mod should load correctly on deticated servers
- High precipitation supercells are rainier, Nearly impossible to spot tornadoes when in one
- Made it so the wobbles shouldnt inerfere with the storms occlusion behavior as much
- Improved storm wobbling (Storms shouldnt stall out as much)
- Fixed some natural supercells spawning in with torrential rainfall
Release!


