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1.20-1.1
Compatibility
Changes
Fixes & Changes:
-
Fixed Zombie Horse conversion crash.
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Mobs that are tagged under forge:bosses are no longer affected by limitedMobArrows. There's also a blacklist config for which mobs can be added to not be affected as well.
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Zombies can convert into Husk if they either suffocate in sand blocks or burned to death in a desert biome's surface.
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A zombie will spawn at a player's location if they die by a zombie.
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Creepers can climb on walls like spiders due to how real life creeper plants are vines.
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If the Raid ends with a loss, every Raider that's celebrating (waving their arms and/or jumping) will explode, with the same radius as the Wither's initial explosion, after 550 ticks of celebrating just to make the village looked raided and destroyed and because it's funny.
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Enderman holding TNT while on fire would explode like a primed TNT since... y'know?
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:5KHUMtr1:xKEgNohQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:5KHUMtr1:xKEgNohQ"
}

