- Added custom_block_set_types object type. Can define custom block sets (sound groups like the ones that vanilla wooden blocks use
- With those you can now change open and close sounds for doors, trapdoors, buttons and pressure plates
- Done via a "block_set_type" field in block_modifiers
- Renamed some folders. Old folder names wll still work but new ones are preferred:
- "block_properties" -> "block_modifiers"
- "fluid_properties" -> "fluid_modifiers"
- "dimension_effects" -> "dimension_modifiers"
- "biome_effects" -> "biome_modifiers"
- "sound_types" -> "custom_sound_types"
- better error handling for compound colormaps
- Added Dimension Effects, allowing to tweak things like fog color, sky color, cloud level and more of each dimension
- color.properties will now accept badly formatted colors having trailing whitespaces
- failed color.properties lines will now be ignored, throwing an error
- fixed biome effects not working with embeddium and not at all on forge
- Added Dimension Effects, allowing to tweak things like fog color, sky color, cloud level and more of each dimension
- color.properties will now accept badly formatted colors having trailing whitespaces
- failed color.properties lines will now be ignored, throwing an error
- fixed biome effects not working with embeddium and not at all on forge
- added yoffset, xoffset and zoffset parameter to variant blockstate models
- Added Dimension Effects, allowing to tweak things like fog color, sky color, cloud level and more of each dimension
- color.properties will now accept badly formatted colors having trailing whitespaces
- failed color.properties lines will now be ignored, throwing an error
- fixed biome effects not working with embeddium and not at all on forge