CHANGELOG:
ADVANCEMENTS
- Forgotten Memory
- Rotted Up
- SON OF SIN
- 2Scary4You
- Lore Keeper
STRUCTURE
- Porky’s Game cake
- Someone’s House
BLOCK
- Anti-Monster Station
VEGETATION
- Corrupted Grass
- Corruptles
- Corruptiny
- Empty Rose
- Bonesay
- Smiley bud
ITEMS
- Document (With 6 cases)
- Sinner Eye
- Corrupted Music Disc
ENTITIES
- Rottenmorphen
- Sinber
EFFECTS
- Paranoia
GUI
- Documents Inventory
CHANGES
GAMEPLAY
- Modified shaders
- Now fearbar display mode default key is: ‘O’
- DeadtimeSpawnChange gamerule default value is now 3%
- Now “DON’T LOOK BACK” advancement will only be granted if is night time
- Improved the heartbeat effect
- Added new flash screens
- Added new music to the mod
LOOT
- Modified ruined house loot
BLOCKS
- Improved ominous leaves drop
- Ominous leaves now will only grow Root of Corruption via bonemeal.
- Improved ominous sapling behaviour
- Ominous saplings now have a small chance to grow into a dead ominous tree (The tall one without leaves)
- Improved Root of Corruption behaviour
- Root of Corruption now grows slower
- Root of Corruption will now generate naturally hanging on ominous trees leaves
- Improved glowshroom behaviour
ENTITIES
- Corrupted entities now depend of an attribute instead of an nbt
- Corrupted entities are now filtered
- Added new events to entities infected with Corruption
- Added new behaviour to Corrupted entities
- Improved Deadtime Jones AI
- Now Deadtime Jones can climb and break blocks on top
- Now Soulbound has a silly behaviour Added new musical event related to Soulbound encounter
- Improved Soulbound spawning
THE SAMSIDE
- Players won’t be able to use commands inside
- Now candles will spawn or despawn depending on the fear bar percentage
- If the gamerule “Are you scared?” is disabled, everyone inside will be sended to the Overworld
- Improved end event
- If a player leaves in the end event, it’s doomed
- Added new end event error messages
BUGFIX
- Creepers won’t attack corrupted entities anymore (unleast they’re hit (ex: skeleton arrow))
- When gamerule “AreYouScared” is disabled heartbeat effect now disappears
- When gamerule “AreYouScared” is disabled flashes now disappears
- Deadtime Jones won’t roar while dying anymore
- Deadtime Jones won’t target dead targets anymore
- Deadtime Jones may not loop it’s roar anymore
- Now is less common to get stuck in THE SAMSIDE
- Is less probable that the end event on THE SAMSIDE becomes a Lebron James dunk (But it may happen (I hope not :) ))
BIOMES:
- Ominous Valley
STRUCTURES:
- Altar
- BurnPilar
- Nostalgic Home
- Ruined Blacksmith
- Ruined house
BLOCKS:
- Ominous Log
- Ominous Wood
- Ominous Stripped Log
- Ominous Stripped Wood
- Ominous Planks
- Ominous Stairs
- Ominous Slab
- Ominous Fence
- Ominous Fence Gate
- Ominous Door
- Ominous Trapdoor
- Ominous Pressure Plate
- Ominous Button
- Ominous Leaves
- Ominous Pumpkin
- Glowshroom Block
- Glowshroom Stem
- Corrupted Moss Block
- Corrupted Moss Carpet
- Corrupted Snow Block
- Corrupted Snow
VEGETATION:
- Root of Corruption
- Ominous Sapling
- Necroveil
- Stalker Gloomstalk
- Glowshroom
ITEMS:
- Sinner Apple
- Corrupted Berries
- Corrupted Snowball
- Corrupted Arm
- Hornbranch
- Mystical Reinforcers
- Aberration Sword
ENTITIES:
- Corrupted Iron Golem
- Corrupted Snow Golem
- Deadtime Jones
- Soulbound
EFFECTS:
- Exalted
- Target Curse
GUI:
- Fearbar
- Flashes
- Heartbeat
GAMERULES:
- areYouScared
- deadtimeSpawnChance
""DIMENSIONS"":
- S A M S I D E
IMPROVEMENTS:
- ""Buffed"" Aberration Sword
- Corrupted Snowballs can be used on dispenser
- Improved Deadtime Jones Spawn
- Improved Soulbound behavior
- Tried to improve Ominous Valley biome generation (1.18 KYS :) )
- "deadtimeSpawn" gamerule has been replaced by "deadtimeSpawnChance"
- Added modes to the Fearbar Display
- Flashes have been optimized
- Added a few visual/sound effects
- Added Spanish translation
- Mod finally confirmed for Server Mode
BUGS FIXED:
- Disabled Necroveil tint
- Player won't lose the ominous flowers when gived to a bee in creative
- Bee's won't consume ominous flowers when dead
- Deadtime Jones & Soulbound Won't be persistent anymore
- Corrupted Iron Golem wouldn't ride boats or minecarts anymore
- Now entities won't replace animations when hitted if they're dying
- Players won't have ominous infection anymore
- AreYouScared gamerule must be enabled to access "Nightmare"
- Fixed Fearbar filter
- Fixed Fearbar transition
- Fixed some sound issues
BIOMES:
- Ominous Valley
STRUCTURES:
- Altar
- BurnPilar
- Nostalgic Home
- Ruined Blacksmith
- Ruined house
BLOCKS:
- Ominous Log
- Ominous Wood
- Ominous Stripped Log
- Ominous Stripped Wood
- Ominous Planks
- Ominous Stairs
- Ominous Slab
- Ominous Fence
- Ominous Fence Gate
- Ominous Door
- Ominous Trapdoor
- Ominous Pressure Plate
- Ominous Button
- Ominous Leaves
- Ominous Pumpkin
- Glowshroom Block
- Glowshroom Stem
- Corrupted Moss Block
- Corrupted Moss Carpet
- Corrupted Snow Block
- Corrupted Snow
VEGETATION:
- Root Of Corruption
- Ominous Sapling
- Necroveil
- Stalker Gloomstalk
- Glowshroom
ITEMS:
- Sinner Apple
- Corrupted Berries
- Corrupted Snowball
- Corrupted Arm
- Hornbranch
- Mystical Reinforcers
- Aberration Sword
ENTITIES:
- Corrupted Iron Golem
- Corrupted Snow Golem
- Deadtime Jones
- Soulbound
EFFECTS:
- Exalted
- Target Curse
GUI:
- Fearbar
- Flashes
- Heartbeat
GAMERULES:
- AreYouScared
- DeadtimeSpawn
DIMENSION:
- S A M S I D E