All versions
2.0
Beta
Porky's Legacy: Era of Corruption V2.0.333last year 776
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes
CHANGELOG:
ADVANCEMENTS
- Forgotten Memory
- Rotted Up
- SON OF SIN
- 2Scary4You
- Lore Keeper
STRUCTURE
- Porky’s Game cake
- Someone’s House
BLOCK
- Anti-Monster Station
VEGETATION
- Corrupted Grass
- Corruptles
- Corruptiny
- Empty Rose
- Bonesay
- Smiley bud
ITEMS
- Document (With 6 cases)
- Sinner Eye
- Corrupted Music Disc
ENTITIES
- Rottenmorphen
- Sinber
EFFECTS
- Paranoia
GUI
- Documents Inventory
CHANGES
GAMEPLAY
- Modified shaders
- Now fearbar display mode default key is: ‘O’
- DeadtimeSpawnChange gamerule default value is now 3%
- Now “DON’T LOOK BACK” advancement will only be granted if is night time
- Improved the heartbeat effect
- Added new flash screens
- Added new music to the mod
LOOT
- Modified ruined house loot
BLOCKS
- Improved ominous leaves drop
- Ominous leaves now will only grow Root of Corruption via bonemeal.
- Improved ominous sapling behaviour
- Ominous saplings now have a small chance to grow into a dead ominous tree (The tall one without leaves)
- Improved Root of Corruption behaviour
- Root of Corruption now grows slower
- Root of Corruption will now generate naturally hanging on ominous trees leaves
- Improved glowshroom behaviour
ENTITIES
- Corrupted entities now depend of an attribute instead of an nbt
- Corrupted entities are now filtered
- Added new events to entities infected with Corruption
- Added new behaviour to Corrupted entities
- Improved Deadtime Jones AI
- Now Deadtime Jones can climb and break blocks on top
- Now Soulbound has a silly behaviour Added new musical event related to Soulbound encounter
- Improved Soulbound spawning
THE SAMSIDE
- Players won’t be able to use commands inside
- Now candles will spawn or despawn depending on the fear bar percentage
- If the gamerule “Are you scared?” is disabled, everyone inside will be sended to the Overworld
- Improved end event
- If a player leaves in the end event, it’s doomed
- Added new end event error messages
BUGFIX
- Creepers won’t attack corrupted entities anymore (unleast they’re hit (ex: skeleton arrow))
- When gamerule “AreYouScared” is disabled heartbeat effect now disappears
- When gamerule “AreYouScared” is disabled flashes now disappears
- Deadtime Jones won’t roar while dying anymore
- Deadtime Jones won’t target dead targets anymore
- Deadtime Jones may not loop it’s roar anymore
- Now is less common to get stuck in THE SAMSIDE
- Is less probable that the end event on THE SAMSIDE becomes a Lebron James dunk (But it may happen (I hope not :) ))
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:5VhtPKd6:FSY02EHg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:5VhtPKd6:FSY02EHg"
}

