Compatibility
Minecraft: Java Edition
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Supported environments
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Details
⚡ PRAXIC
Protection Runtime Analysis & eXploit Interception Core
Your server. Your rules. Zero tolerance. Server-side only — your players install absolutely nothing.
Why PRAXIC?
Most anticheat mods are either too aggressive or too blind. PRAXIC is different — it's surgical.
It watches silently, flags accurately, and acts only when it's sure. No config bloat. No false bans on legit players. No drama.
Just drop the jar. Start the server. Done.
🛡️ What it catches
Movement & Combat
| Module | What it stops |
|---|---|
| ⚡ FlyCheck | Flying in survival without permission |
| 🏃 SpeedCheck | Moving faster than physically possible |
| 🪂 NoFallCheck | Taking zero fall damage from any height |
| 🗡️ ReachCheck | Hitting players from impossible distances |
| 🌀 KillAuraCheck | Attacking multiple targets without looking |
| 🌊 JesusCheck | Walking on water surfaces |
| 💥 VelocityCheck | Ignoring knockback during combat |
Building & Items
| Module | What it stops |
|---|---|
| 🧱 ScaffoldCheck | Bridging at inhuman speed |
| 🧿 AutoTotemCheck | Re-equipping totems in milliseconds |
| 🎒 InventoryCheck | Moving items faster than any human can |
Advanced Detection
| Module | What it stops |
|---|---|
| 🖱️ AutoClickerCheck | Abnormal click speed during combat (>20 CPS) |
| ⏱️ TimerCheck | Client-side game speed manipulation |
| ⛏️ FastBreakCheck | Breaking blocks faster than physically possible |
⚙️ Four strikes, you choose
Every check has four configurable responses:
warn — alert the player, log it quietly, watch them closely
kick — remove them instantly, no warning
ban — permanent, automatic, no second chances
setback — teleport them back to their last safe position, no disconnect
Mix and match per check. You decide what deserves what.
🧠 Smart Engine
VL Decay
Violation levels decrease by 1 every 5 seconds without new flags. Legitimate players who hit a rare false positive naturally recover — no manual reset needed.
Lag Compensation
Check thresholds scale automatically with each player's ping. High-latency players get slightly relaxed thresholds. Capped at 500ms to prevent spoofing. Zero configuration — works automatically.
Setback
Instead of kicking, PRAXIC can teleport a player back to their last safe ground position. Less disruptive for legitimate players. Fully configurable per check.
🔔 Integrations
Staff Alerts
Every flag instantly notifies all online OP2+ operators in chat. Your team always knows what's happening — in real time.
Discord Webhook
Get violation alerts delivered straight to your Discord channel.
Rich embeds with player name, check, violation count and action taken.
Set it up in one line in config/praxic.json.
Update Checker
PRAXIC checks Modrinth for new versions on every server start. OP2+ players are notified on join if an update is available. Always stay protected with the latest detection.
📊 Built-in Stats
Use /praxic stats to see your server's security health at a glance:
total flags this session, most triggered checks,
and your most suspicious players — all in one command.
🚀 Setup in 60 seconds
- Drop
praxic-x.x.x.jarinto yourmods/folder - Start the server — config generates automatically
- Edit
config/praxic.jsonto your liking /praxic reload— no restart needed
That's it. PRAXIC is now watching.
💬 Commands
| Command | What it does |
|---|---|
/praxic status |
See every module at a glance |
/praxic stats |
Session stats — flags, top checks, top players |
/praxic check <player> |
Dig into a specific player's violations |
/praxic violations |
Full server violation overview |
/praxic reset <player> |
Wipe someone's record clean |
/praxic reload |
Hot-reload config instantly |
/praxic whitelist add/remove/list |
Exclude trusted players from all checks |
/praxic history <player> |
View persistent violation history (works offline) |
All commands require OP level 2.
🔧 For Developers
PRAXIC exposes a public Fabric event API.
Listen to PraxicViolationEvent.EVENT in your mod to react to any violation.
Use it for custom punishments, economy penalties, external logging — anything.
Each event exposes: player, checkName, violations, details and action taken.
🌐 Open Source
Every line of code is public and auditable. Licensed under Apache 2.0.
Found a bug? Open an issue → Have an idea? PRs are welcome. View on GitHub →


