Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Creators
Details
This mod was created to make certain parts of the game to be harder or ridiculously difficult to play, it was never mean to be fun or enjoyable.
PLEASE NOTE, YOU CAN CHANGE ALMOST EVERY FEATURE FUNCTION IN THE CONFIG (Misery Control Panel).
- I'm mentally insane for making this mod
predations.json section:
1/ 👟 Flee From Players:
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By default chicken, horse, pig, sheep, trader llama run away from player.
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Detail for configuration:
- "enabled": on-off switch for every feature except "allowLure", "allowLure" is affected by another entry but you can just turn it off or on anyway.
- "runSpeed": self-explainatory.
- "runNearPlayerBlock": block distance that will make mobs run away faster when near, related to "nearPlayerSpeedMultiplier".
- "requireLineOfSightToRun": by default, they'll runaway from you without seeing you can turn this on at the cost of worse performance.
- "shiftingReduceDetectRangeByPercent": detection range is lowered when approach them while shifting.
- "SafeDistance": distance for mobs to be considered safe, affect continueToRunOutsideOfSafeDistanceInTicks".
- "nearPlayerSpeedMultiplier": explained in "runNearPlayerBlock". "continueToRunOutsideOfSafeDistanceInTicks": self-explainatory, explained in "SafeDistance".
- "allowLure": default is true, disable mobs from getting lured by food
- "leashingStopTheRunning": leashing mobs using a lead will prevent them from running when seeing player, useful if you have a farm to prevent lag.
NOTE: WHEN TAMING HORSE PLEASE LEAD THEM OR ELSE THEY'LL JUST RUN AND NEVER GET TAMED.
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Relating to allowLure, in "forAllowLuresinEntities" entry you can add custom item to prevent mobs from getting lured (not sure for modded mobs but worked for vanilla:
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💡 Example:
- "chicken": [ "minecraft:wheat_seeds", "minecraft:melon_seeds", "minecraft:pumpkin_seeds", "minecraft:beetroot_seeds", "minecraft:torchflower_seeds", "minecraft:pitcher_pod"
2/ 💢 Aggression Targets:
- Make certain mobs attack configured mobs (your choice or by default in the config):
- 💡Example for wolf targetting in the list:
- "wolf": [ "sheep", "rabbit" ]
3/ 👟 Runaway From Entities:
- Make certain mobs run away from configured mobs (your choice or by default in the config):
- 💡Example for sheep running from mobs in the list:
- "sheep": [ "zombie", "spider", "wolf" ],
4/ 🍔 Mobs get buffed when eating:
- Certain mobs in the config will gain a buff when eating meats (can add custom food, maybe even any item)
- Mobs doesn't follow food if it's in their way they'll eat
- By default, regeneration 1 (not appliable to undead), strength 1 and speed 1 are given.

predations-extra.json section:
1/ 👞 Step-Up (skip 1 block jump):
- By default horse can skip 1 block jump when not riding on player
- You can add mobs that skip up to whatever number, but chance of crashing is very high and not my fault lmao.
2/ 🐮 Angry Cow:
- When cow is taking damage (any sources, and also milking them), it'll begin to kick nearby entities one by one in a configurable tick time.
- Health is buffed to 9 hearts by defaullt (can change in the config)
- There's also a rare variant of cow you can toggle on, it'll attack everything that's not cow.
3/ 🥛 Milk Overhaul:
- Milk no longer remove all effect
- Milking cow has a cooldown of 5 minutes
- Milk now restore 2.5 hunger and 2 saturation with Absorption 2
4/ 🦑 Predatory Squid:
- 🧠 Attack Initiation Logic
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Close-Range Latch : simple entity check within the small latchRangeBlocks (3.0) radius almost every tick, squid will get stuck on target head and begin to damage them.
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Psychic Grab (Low Frequency): long-range check use a large radius (psychicGrabRange 12.5), cooldown 10s. Long-range targeting has a psychicGrabChance (0.5) success rate.
Claim System: Only once per target, no multiple squid can latch into one target
Squid limited by lowLightLevel (7) and requires line-of-sight if blockedBySolids is true.
- ⚓ Latch and Damage Mechanics
Once latched:
If the target is in a boat or minecart and breakBoats/breakMinecarts is enabled, the vehicle is instantly destroyed.
Physics Drag: In water, downforceDrag (0.5) forcing everything downward.
Damage Ticker: controlled by tickInterval (40 ticks/2 seconds), applying status effects:
Vanilla Squid: Blindness, Slowness and Hunger.
Glow Squid: Applies Weakness and Mining Fatigue, with a Strength buff for itself while attacking.
Escape Check: If the target's velocity exceeds the lineBreakSpeed (1.6) for 20 consecutive ticks, the latch automatically breaks.
⚠️ Stranded Mob:
If the squid is on land and not latched:
Nudging: Every nudgingInterval (35 ticks), the squid searches for water within nudgingRange (3.0) blocks.
Vector Application: The squid applies directional velocity (dir.x * 0.6, nudgingJumpHeightVelocity 0.4) to nudge itself back toward the water, preventing it from getting stuck on land.
5/ 🦊 Fox Items:
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Fox Feather Drop
- Drop Chance: Fox Feather items drop with a 20% chance.
- Roll Interval: The drop chance happens every 6000 ticks (5 minutes).
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Talisman Item Usage & Immunity:
- Use Time: 3 times.
- Cooldown: 30s.
- Effect: Jump Boost, Weakness, Resistance, Speed. Squid Immunity: main benefit is a 60-second immunity window against latching squid.
6/ 🔥 Burned Meat:
- Mobs die from lava or fire don't give cooked meat, only burned one.
- Only Smoker gives cooked meat, other type of furnaces don't.
- Campfire has a 80% chance to give burned meat.
7/ 🎰 Pufferfish Jackpot:
- Pufferfish has a 1% chance to give positive effect when eaten.
- Advancement also added when that 1% happen.
- By default, 1 minute of strength, resistance, and speed (but you still get negative effects though).
8/ 👩👧👦 Villager Change:
- By default, 100% villager spawn naturally will be zombified, only way to get villager is curing them (vanilla method or this mod method depending on what you want).
- Curing is overhauled from vanilla (can change back to vanilla), using the splash potion of curing will give you actual villager.
- Splash potion of curing can be crafted with any splash potion combined with a Life Ritual item (go to gallery to see recipe).
- Life Ritual can also be used to revive players that died and in spectator mode (function can be disabled in the config.
11/ 🦾 Iron Golem Change:
- Cannot suffocate anymore.
- Attack range vertically increased to 4.5 blocks (can be changed in the config)
12/ 🦠 Kuru (Prion Disease):
- Villagers by default dropped 1 -2 meats when killed.
- Eating either cooked or uncooked will have 95% to give you kuru effects (only chorus fruit and enchanted golden apple can cure the effect).
- However using Fox's Talisman has 15% of not giving Kuru when eating villager meat. (change in FOX ITEMS in config).
- Kuru has 3 stages:
- Stage 1: 5 minutes, slowness 2 and mining fatigue 2 for 5 minutes.
- Stage 2: 16 minutes, slowness 4 and nausea 1 for 5 minutes.
- Stage 3: 22 minutes, wither 1 and weakness 5 for 5 minutes.
- Stage 4: Survive stage 3 for 5 minutes, instant death, turned into a zombie.
13/ 🦠 Rabies (Lyssavirus):
- Wolf and Fox have a 1% to spawn naturally with always being aggressive to any mobs, including players, chance to get rabies from their bite is 98% with naturally aggressive wolf and fox.
- Wolf has a 0.1% chance to give rabies for non-aggressive wolf (vanilla minecraft)
- Can be cured with enchanted golden apple or chorus fruit
- You will die immediately after 60 minutes of having rabies.
- At minute 50, drinking is completely disabled, and you'll take damage if you are in water
14/ 🦇 Bat Change (Related to Rabies section):
- Feeding bat with sweetberry or glow berry will make any mob in 8 blocks radius glow for a period of time (client sided).
- Bat has a 1% to bite and give you rabies when feeding (🎲).
15/ 💩 Guano and Bone Meal Change:
- Every 1 minute 15 seconds, bat has a 15% chance and phantom has a 40% chance to drop guano.
- Dropping guano in full water block make Guano's Fertilizer, instantly finish crop growth and has a 33% chance to be consumed.
- Mod also make bone meal and guano's Fertilizer speed up plant growth instead of instantly grow (disabled by default).
16/ 👃 Sniffer and Items Change:
- Sniffer will now boost plant growth by x1.5 times (4 radius in each direction).
- Sniffer's Boost duration is 10s, cooldown 20s.
- Torchflower now emit a light level of 7.
- Bees Productivity is twice as fast with torchflower.
- Pitcher Plant now able to give you potion effect if you throw a potion at then (only speed 1 and resistance 1 infinitely), even with a higher amplifier potion it will be always the defined number in the config (2 -> 1, 3 -> 1, if you configured it right).
- Getting damaged or light level below 10 will cancel the effect and you have to wait 20 seconds before it can give again.
- Only one effect per plant.
17/ 🦙 Llama: -Llama now kick undead and arthropod if near, you can add more mob if you want in the config.
- If you attack a llama, they'll only kick you once
predations_loot_modifier.json section:
- 💧 Fish Variants
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Cod & Salmon: 25%: raw fish. 35%: bone meal.
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Pufferfish: Always drops 1 pufferfish and bonemeal. Has a 0.01% chance to drop a grass block.
Tropical Fish: 80%: tropical fish. 50%: bone meal.
- 🦑 Squid:
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Ink sacs (1–3) guaranteed.
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Slime balls with mixed chances (25% for one, 10% for two).
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50% for cod or salmon.
- ✨ Glow Squid:
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Glow ink sacs (1–3) and slime balls (1–3) guaranteed.
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50% for cod or salmon.
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0.01% chance for a diamond.
- 👩👧👦 Villager:
- 1 - 2 raw villager meat(s) when killed.
You can add custom loot or disable if wanted.
Credits (all of textures are free to use that's not included in the links below, all of other mod textures are borrowed under MIT License):
- https://modrinth.com/mod/instant-fertilization (icon used as Guano's Fertilizer).
- https://modrinth.com/mod/live-force/version/1.0.0 (splash potion of curing).
- https://modrinth.com/mod/mob-meats (raw villager and cooked villager meat).
- https://modrinth.com/mod/tryinc-crystallized (life rituak).



