1.4.1:
- New tree, the Glossopteris tree. This tree will have a white and salmon red hue.
- Next to the tree comes the Glossopteris wood which is salmon red and its variants such as doors, logs, barkless, trapdoors, etc.
- Glossopteris variations are now craftable, including chests and wooden pickaxes.
- Now translated into Italian, Catalan, and Brazilian Portuguese
- New hampers for different types of trees in the mod will have 21 storage slots, making them more useful for decoration. Hampers are crafted in the stone cutter. Every wood type in the game has a hamper.
- The Glossopteris Button and Pressure Plate have been added.
- You can now get painted stones by clicking on the stone with redstone.
- Picking up painted stones will give you redstone and stone. However, using Silk Touch will give you already painted stones.
- There are now two color variations for mobs: Diadectes and Styracosaurus.
- Therizinosaurus receives a model and texture change.
- The Therizinosaurus drops its feathers upon death, which can be used to craft elytras. (Crafting on the official Discord)
bug fixes:
- All the leaves in the mod change color depending on the biome.
- The prehistoric sword is now a bit slower than before.
- The colors of the Prehistoric Plains biome have been changed.
- The textures of the following items/blocks have been modified: Prehistoric Sword, Glossopteris door, and Araucariaceae door.
- The Styracosaurus's texture has been fixed.
- There is no longer a low chance of overlapping structures appearing.
- Structures appear farther apart.
- Asteroxylon (tall and normal) change color based on the biome.
25w09a:
- The Therizinosaurus returns with a model and texture change.
- The Therizinosaurus drops its feathers upon death, which can be used to craft elytras. (Crafting on the official Discord) Bug fixes:
- The Styracosaurus's texture has been fixed.
- There is no longer a low chance of overlapping structures appearing.
This is the second-to-last snapshot for 1.4.1 and possibly 1.4 in general.
Prehistoric Universe 25w07a:
- The new baskets made from different types of trees in the mod will have 21 storage slots and will be more useful for decoration. Baskets are crafted by stone cutting.
- The colors of the Prehistoric Plains biome have been changed.
- The textures of the following items/blocks have been modified: Prehistoric Sword, Glossopteris Door, and Araucariaceae Door.
- The Glossopteris Button and Pressure Plate have been added.
- You can now obtain painted stones by clicking on the stone with redstone.
- Collecting painted stones will give you redstone and stone. However, using Silk Touch will give you already painted stones.
Snapshot 25w05a of update 1.4.1.
- New tree, the Glossopteris tree. This tree will have a white and salmon red hue.
- Next to the tree comes the Glossopteris wood which is salmon red and its variants such as doors, logs, barkless, trapdoors, etc.
- All the leaves in the mod change color depending on the biome.
- The prehistoric sword is now a bit slower than before.
- 2 new species of prehistoric animals, the Therizinosaurus, the Styracosaurus and Diadectes, that will appear in the swamp and with very low probability in the prehistoric plains.
- 2 new flowers, the Aglaophyton and the Horneophyton.
- 1 new type of tree, the Calamites, with its set of blocks and sapling.
- 2 new plants, the Asteroxylon and the Tall, which appear in both types of swamps.
- The mod's tree sprouts now drop less frequently.
- The styracosaurus now has a low chance of dropping its horn when killed.
- You can now craft the prehistoric sword, the bone hilt, and the sharp styracosaurus horn with a stick. (The sharp horn is crafted by putting a horn in the stone cutter)
- Apples can no longer be obtained from the aforementioned trees.
- All mobs of the mod now drop prehistoric bones, which you can use to craft the bone hilt.
- A new mob, Diadectes, that will appear in the swamp and with very low probability in the prehistoric plains.
- The texture of the tusk smithing template has been modified when placed on armor.
- The mod is now in Portuguese and French Bug fixes:
- It no longer looks like you have xrayed through doors and trapdoors.
- Structures no longer appear in rivers.
- The prehistoric plain is no longer the size of a mountain.
- Araucariaceae leaves no longer fall off when breaking the log.
- Color adjustments in the biome, the grass is not as dark and does not resemble the color of the swamp as much and the sky is lighter.
- The gorgosaurus tusk is harder to get when dying or in chests.
- It is now harder to get the tusk smithing template in chests.
Short snapshot, which doesn't add much content:
- The prehistoric sword had a texture improvement.
- 2 new plants, the Asteroxylon and the Tall, which appear in both types of swamps.
- The Diadectes now appear in the prehistoric plain biomes but with very low probability.
Tomorrow the "Plants and Herbivores" update will be officially released and everything seen in previous snapshots will be added.
Perhaps the last snapshot of update 1.4, 25w03a contains:
- A new mob, Diadectes, that will appear in the swamp (yes, the first mob that doesn't appear in the new biome)
- All mobs now drop prehistoric bones, which you can use to craft the bone hilt.
- The styracosaurus now has a low chance of dropping its horn when killed.
- You can now craft the prehistoric sword, the bone hilt, and the sharp styracosaurus horn with a stick. (The sharp horn is crafted by putting a horn in the stone cutter)
- The prehistoric plains biome now doesn't appear as a mountain and the colors have been modified again.
- The drop of all types of leaves in the mod has been nerfed again.
- The gorgosaurus tusk is harder to get when dying or in chests.
- The texture of the tusk smithing template has been modified when placed on armor.
- It is now harder to get the tusk smithing template in chests.
- The mod is now in Portuguese and French
On discord you can find the crafting of all the objects + the old objects
The snapshot brings:
- Color adjustments in the biome, the grass is not as dark and does not resemble the color of the swamp as much and the sky is lighter.
- Calamites wood variants can now be crafted.
- Calamites wood variants such as doors, fences, buttons, trapdoors, etc. can now be obtained.
- The mod's tree sprouts now drop less frequently.
- Apples can no longer be obtained from the aforementioned trees.
- Wooden pickaxes and chests can now be crafted with the mod's wood.
- The Spanish translation has been updated.
First snapshot of Prehistoric Universe 1.4. This snapshot brings:
- 2 new species of prehistoric animals, the Therizinosaurus and the Styracosaurus.
- 2 new flowers, the Aglaophyton and the Horneophyton.
- 1 new type of tree, the Calamites, with its set of blocks and sapling, although it still has no crafting options.
The beta update 1.3.1.1 is only for a bug that caused structures to not appear. Just bring:
- Structures now spawn in the "Prehistoric Universe" biome
- The structures, "Ancient Humans Cave" and "Ritual" now appear more difficult.
- On the contrary, all the trees and the araucariaceae shrub are closer to each other.
Beta version 1.3.1 is here and brings:
- Gorgosaurus now drop their fangs.
- Gorgosaurus tusks can be used to duplicate the "fang" armor trim and to craft the lance.
- Items and blocks from 1.3.0 are now translated into Spanish.
- The Loot Table for the "Ancient Humans Cave" chest has been modified.
After a long time I'm back! With the new update 1.3.0 "Ancient Artifacts Update". This update brings:
- 2 new creatures, the Sordes Pilosus a bird related to the pteranodons and the Gorgosaurus from the tyrannosaurid family.
- Now the mob needs the Curios mod since there are new artifacts that are only found in the structure called "Ritual" which is a cross with a hidden chest. These artifacts can give you different potion effects.
- The "Prehistoric Plains" biome is no longer as high.
- Now you can craft new decorative blocks with calcite in the stone cutter and furnace.
- Suchomimus no longer feed on people or large animals, their diet is now fish, although if you attack it, it will not hesitate to attack you.
- The "Araucariaceae Bush" structure is back.
Hello! I had to bring this update because for some reason in 1.2 the prehistoric plains biome was not appearing. The update brings:
- Nerf to the appearance of ancient human caves.
- The giant lamprey is now faster.
- Obviously prehistoric plains now appear.
- Nerf to the damage of both diabloceratops.
- Spoiler for update 1.3 Now I take a break.
New update 1.2! It doesn't bring many things, it's just a small update:
- A new creature: the giant lamprey, a little-known animal discovered in China.
- This mob can now be caught for free and also if you kill it you can cook it.
- It brings 3 new achievements.
- Buff on the loot table of the Suchomimus.
- Nerf to the loot table of the cave chests.
- Information on the painted stones. Bug fixes:
- The texture of the mouth of the green Suchomimus was fixed, also that of the others that at the bottom of the mouth you could see the color of the skin.
- Now you can cook the thighs of Suchomimus.
(NO RECOMMEND DOWNLOAD)
This is the last update of 1.1 and this is what it brings:
- A new weapon, the Lance, which does 7 damage and is slower than a sword but faster than an axe. (When I figure out how to make it throw, it will be added.)
- A new structure, the Cave of the Ancient Humans, where you can get the new Smithing Template and the Lance.
- Recolor to the Prehistoric Plains biome.
Hello! Sooner than I thought, 1.1.1 arrived, which brings:
- 1 new Diabloceratops design, smaller, with less health and damage.
- The return of the large Araucariaceae tree, now named Ancient Araucariaceae tree. This one will be bigger and its design is a mix of the old design and the one from 1.1.0.1.
- Added the Fang Armor Trim (I forgot to add it before) and again you can use Suchomimus Scutes as Armor Trim material.
- The scales on an Armor Trim had a color redesign.
- Spanish-Spain translation was added.
- I THINK I fixed the bug that trees appeared floating in water again.