Tags
Creators
Details
Licensed ARR
Published 2 years ago
Updated last year
All versions
1.4.1
Beta
Prehistoric Universe 1.4.1last year 47
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Server-side
Singleplayer
Required content
Any compatible version
Any compatible version
Changes
1.4.1:
- New tree, the Glossopteris tree. This tree will have a white and salmon red hue.
- Next to the tree comes the Glossopteris wood which is salmon red and its variants such as doors, logs, barkless, trapdoors, etc.
- Glossopteris variations are now craftable, including chests and wooden pickaxes.
- Now translated into Italian, Catalan, and Brazilian Portuguese
- New hampers for different types of trees in the mod will have 21 storage slots, making them more useful for decoration. Hampers are crafted in the stone cutter. Every wood type in the game has a hamper.
- The Glossopteris Button and Pressure Plate have been added.
- You can now get painted stones by clicking on the stone with redstone.
- Picking up painted stones will give you redstone and stone. However, using Silk Touch will give you already painted stones.
- There are now two color variations for mobs: Diadectes and Styracosaurus.
- Therizinosaurus receives a model and texture change.
- The Therizinosaurus drops its feathers upon death, which can be used to craft elytras. (Crafting on the official Discord)
bug fixes:
- All the leaves in the mod change color depending on the biome.
- The prehistoric sword is now a bit slower than before.
- The colors of the Prehistoric Plains biome have been changed.
- The textures of the following items/blocks have been modified: Prehistoric Sword, Glossopteris door, and Araucariaceae door.
- The Styracosaurus's texture has been fixed.
- There is no longer a low chance of overlapping structures appearing.
- Structures appear farther apart.
- Asteroxylon (tall and normal) change color based on the biome.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:IaHSBNqj:6C4ONj9O"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:IaHSBNqj:6C4ONj9O"
}

