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Details
Licensed ARR
Published 2 years ago
Updated last year
All versions
1.4.0
Beta
Prehistoric Universe beta 1.4.02 years ago 49
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Server-side
Singleplayer
Changes
- 2 new species of prehistoric animals, the Therizinosaurus, the Styracosaurus and Diadectes, that will appear in the swamp and with very low probability in the prehistoric plains.
- 2 new flowers, the Aglaophyton and the Horneophyton.
- 1 new type of tree, the Calamites, with its set of blocks and sapling.
- 2 new plants, the Asteroxylon and the Tall, which appear in both types of swamps.
- The mod's tree sprouts now drop less frequently.
- The styracosaurus now has a low chance of dropping its horn when killed.
- You can now craft the prehistoric sword, the bone hilt, and the sharp styracosaurus horn with a stick. (The sharp horn is crafted by putting a horn in the stone cutter)
- Apples can no longer be obtained from the aforementioned trees.
- All mobs of the mod now drop prehistoric bones, which you can use to craft the bone hilt.
- A new mob, Diadectes, that will appear in the swamp and with very low probability in the prehistoric plains.
- The texture of the tusk smithing template has been modified when placed on armor.
- The mod is now in Portuguese and French Bug fixes:
- It no longer looks like you have xrayed through doors and trapdoors.
- Structures no longer appear in rivers.
- The prehistoric plain is no longer the size of a mountain.
- Araucariaceae leaves no longer fall off when breaking the log.
- Color adjustments in the biome, the grass is not as dark and does not resemble the color of the swamp as much and the sky is lighter.
- The gorgosaurus tusk is harder to get when dying or in chests.
- It is now harder to get the tusk smithing template in chests.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:IaHSBNqj:U7CWQSTb"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:IaHSBNqj:U7CWQSTb"
}

