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Presence Footsteps

Client mod

..An Overly complicated Sound Mod...

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16.8K downloads 371 followers
Created 2 years ago
Updated 7 days ago

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License
Client side
required
Server side
unsupported
Project ID
rcTfTZr3
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This build backports all changes from version 1.6.1 and all prior updates.

  • Removed Herobrine
  • Fixed footstep sounds being played twice whilst jumping #153
  • Added a separate sound/subtitle for stone crumbling #153
  • Redid the basalt sounds to remove the sandstone subtrate from them and adjusted the cracking to sound a little less like ice
  • Fixed sound resolution on the edges of blocks in some small cases resolving to the incorrect side
  • Updated to 1.19
  • Added a Ru_Ru translation #132
  • Added a Cs_Cz translation #140
  • Fixed crashes due to entities with misconfigured stances #135
    • From now on any entity derived from a known golem type (shulker, ermour stands, boats, minecarts) will not be able to produce footsteps. Only living things with feet, in essence, are supposed to produce footstep.
  • Added speed attenuation #122
  • Footstep volume can now change depending on how fast you're moving.
  • The amount by which it changes is configurable using a slider in the settings screen.
  • Improved the general layout of the settings screen and clarified what some options do
  • Added a separate volume slider to control your own volume separately from other players - The master volume will still affect both, though
  • Fixed duplicate sounds having a chance to play when both feet resolve to the same material #142
  • Updated to 1.18.2
  • Added a Korean translation #116
  • Fixed consistency issues with sounds not playing at the correct volume #112
  • Fixed messy sounds not indicating their position or blockstate causing sounds to not resolve correctly where they should
  • Fixed sounds playing for players in spectator mode #121
  • Fixed foliage footsteps being evaluated against the wrong location (#111)

Re-released to fix missing audio files

  • Fixed swimming sound spam when sneaking whilst under water (#104)
  • Fixed entries with attributes not being given higher priority in the blockmap (fixes #108 and #107)
  • Block State attributes are no longer case sensitive (fixes #108 and #107)
  • Fixed sounds playing for entities further than 16 blocks away when set to play sounds for only players
  • Updated Kirin
  • Fixed disconnect when receiving invalid sound packets from a modded server #98
  • Fixed github links when viewing the mod's info in Mod Menu
  • Remembered to update the version for the update checker
  • Updated Kirin (fixes crash on startup)
  • Fixed footsteps and foliage/messy sounds not playing when wading in water
  • Updated to 1.17 with all of the new block types
  • Use the correct sound category when producing sounds for players and entities
  • Fixed players producing footstep sounds whilst sleeping
  • Fixed sounds not fading correctly when transitioning between flying states #87
  • Fixed flying/wingflap sounds becoming quiet and getting stuck like that
  • Added a bipedal avian stance for the furries out there #80 + #86
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