A major update to Pride!, bringing support for 1.21.9, fixing some bugs, and adding some features for later versions to fully implement.
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Rewrote some rendering code to use the new 1.21.9 BlockEntity Render States.
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Seeds used for placed flags are back to being randomly generated now (1.6 didn't have this due to some changes). Flags should actually appear unique again (although the wind simulation will still make flags sway in a slightly similar way).
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Technically implemented Blahaj as a 3D model/item. The textures and model for Blahaj have been removed from this version, since my own work didn't fit the game well enough. The item is still present for compatibility's sake and resource packs.
If anyone is curious about adding their own model to the game, Pride! will check
assets/flags/obj/blahaj.objfor a valid model, and use whatever texture is atassets/flags/textures/blahaj.png. You may have to rotate your UV's if the texture appears messed up.
- Large changes have been made to the Config system, but the cape visibility override appears to be broken in some way for 1.21.9.
There are some tiny fixes/changes that I made shortly after the release of 1.6.1, but I didn't see anything too major left in the changes for me to note here.
A bug-fixing update for Pride! 1.6.
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Placed Flags now have the same item properties as Held Flags (e.g. cannot be burnt)
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Fixed a bug that could cause Placed Flags to clear after selecting a pride flag in the default style.
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Placed Flags now always drop themselves when destroyed.
yet another same-day update!
This adds back the Progress Pride Cape, which was never put into Java Edition due to international restrictions. This includes both the Cape and Elytra versions.
While disabled by default, this can be customized in [minecraft folder]/config/flags_config.txt, which is generated after running this version once.
Options include:
- only replacing for players without a cape
- replacing for all players that are currently wearing capes
- showing all players as wearing the Progress Pride cape.
This is another big update for Pride!
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Flag models are no longer exclusive! You can have the upright flag or angled flag for both types! Check the updated menu for this!
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Item frames become invisible when a handheld flag is placed into them, allowing those screenshots to be recreated without another mod/commands.
^ This means that you can have both a small and large version of angled ("small") flags using an item frame!
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Wind physics are now based on the selected model.
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Flags created through commands are less buggy when data is missing.
Older versions will recieve this update a bit later on.
Another backport of 1.4, this time to 1.21.2 + 1.21.3
There are differences between flags in this version, only visibly being a different flag-holding animation.
Shaders are tested to be working the same, despite the different rendering approach I've taken.
A backport of the 1.21.5 backport of 1.4 💀
Visually identical to all other releases of 1.4, including shaders.
A visually 1:1 backport of the 1.21.6+ 1.4 update, including the changes to the flag screen.
This is a update of Pride! to newer Minecraft versions.
Some of these item model changes may be backported to 1.21.5.
Due to some breaking changes in large parts of minecraft's rendering, some features have been altered:
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Flags now display horizontally, instead of as a flagpole that extends past the inventory. These are also lit differently in-inventory. (basically, they look like an actual animated item)
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Flags are much smaller in the picker screen (for now). [bug]
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Flags have a scaled-down model when dropped.
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Flags inside the inventory/menus are more vibrant (intended, but mostly due to the rendering fixes).
This is (technically) the first post-release update!
this update:
- tweaks flag physics for both types to look more 'windy'
- adds placeable flags to the creative menu (was an oversight)
- removes entity collisions with placeable flags.
Added a placeable pride flag! This takes an extra stick to create, and face towards you when placed.
These are customized using the same system that the handheld flags use (right-click).
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Added way more flags (pan, nonbinary, aro + ace, etc)
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fixed Iris Shaders rendering! Flags are also capable of casting and recieving shadows now!
A last-minute first release! Currently is a mess with Iris Shaders enabled, and I haven't found a fix yet.
Mod compat hasn't really been tested, but I don't expect much to break. Multiplayer seems to have no problems so far.



