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2.0.0
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Changes
For a while, I've felt like the models were a bit... out of place with their roundness. This update is a pretty major stylistic change, which means we're now at version 2.0.0!
With this update two major things have been done:
- Flagpoles use a block texture, which is completely customizable! This should help you integrate the flags into whatever walls/fences you have without it looking weird.
This can be set by selecting a flag while having a custom block ID entered in the Custom ID text field.
- Flagpoles are more... 'blocky', and designed to fit chiseled blocks, fences and walls! I think these look much cleaner in general.
Some other small changes:
- Wind calculations have been slightly optimized.
- the selector menu no longer closes when the inventory key is pressed. 'ESC' is now the required key.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FigEH5fd:mdnCrILe"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FigEH5fd:mdnCrILe"
}

