🌤 Project Atmosphere
Changelog
🆕 Added
🛠️ Fixed
- Fixed a bug that made already implemented biomes not register correctly.
- Fixed several crafting recipes that previously failed to load or craft.
⚙️ Changed / Removed
- Nerfed again the spawn rates thunderstorms and rainstorms.
🌤 Project Atmosphere
Changelog
🆕 Added
🛠️ Fixed
- Dimensions crashes
- Texture for thermometer and barometer items
⚙️ Changed / Removed
🌤 Project Atmosphere v0.5.5.2
Changelog
🆕 Added
- For my american friends, an option to display temperature in Fahrenheit and wind speed in miles per hour! Toggle it in the in-game config under Display settings.
🛠️ Fixed
-
/temperature forecast
-
Thermometer causing crashes
-
The forecast regeneration working partially due to incorrect cleanup of old forecast data.
⚙️ Changed / Removed
🌤 Project Atmosphere v0.5.5.2
Changelog
🆕 Added
- For my american friends, an option to display temperature in Fahrenheit and wind speed in miles per hour! Toggle it in the in-game config under Display settings.
🛠️ Fixed
- /temperature forecast
- Thermometer causing crashes
- The forecast regeneration working partially due to incorrect cleanup of old forecast data.
⚙️ Changed / Removed
🌤 Project Atmosphere v0.5.5.1
Changelog
🆕 Added
🛠️ Fixed
- Nerfed Cloud Severity
⚙️ Changed / Removedz
🌤 Project Atmosphere v0.5.5.1
Changelog
🆕 Added
🛠️ Fixed
- Fixed server crash when launching
⚙️ Changed / Removedz
🌤 Project Atmosphere v0.5.5.1
Changelog
🆕 Added
🛠️ Fixed
- Fixed Blurred Screens
⚙️ Changed / Removed
- Nerfed cloud severity from the 1.20.1 update.
See 1.20.1's changelog for previous changes.
🌤 Project Atmosphere v0.5.5.1
Changelog
🆕 Added
🛠️ Fixed
- Fixed server crash when launching
⚙️ Changed / Removed
🌤 Project Atmosphere v0.5.5.0
🌍 New Feature: Temperature Biome Support
Project Atmosphere now fully supports Biomes O’ Plenty, Atmospheric, and Still Life biomes for temperature simulation!
- Each biome from these mods now has integrated temperature profiles that align with Project Atmosphere’s forecasting system.
- Added a flexible biome registration system, allowing you to add your own custom biome temperature profiles through data files or code.
- Fog, cloud density, and humidity systems will adapt automatically when temperature data is applied.
☁ New Cloud Types
- Altocumulus
- Altostratus
- Cumulus Congestus
- Cumulus Humilis
- Cumulus Mediocris
- Nimbostratus → now behaves realistically as a rain-only cloud (no thunder)
🌫 Dense Clouds (No Rain)
- Altostratus Dry
- Stratocumulus Opacus
- Cumulus Humilis
🌧 Clouds That Now Produce Rain
- Floating FarLand
- Overcast
- Thicker Stratocumulus
- Mammatus Thin
⚙ System and Balance Updates
- Reorganized all cloud types into 7 clear categories:
- Small Clouds
- Cloudy
- Cloudy Dense (no rain except Altocumulus and Mammatus Thin)
- Rainy
- Heavy Rain
- Thunderstorm
- Take Shelter
- Every cloud was manually reviewed and tested using the Cloud Previewer
- Removed glitched profiles:
stripestripe_sidedithering
- Added a Cloud Region Mixin for unique cloud IDs
→ Improves despawn logic and network sync reliability
❄ Serene Seasons Plus Integration
- Fixed snowfall logic — snow now behaves correctly across all biomes
- Fixed a tick performance issue related to
getTemperature()calls - Improved sync between Project Atmosphere and Serene Seasons Plus
💻 New Weather Debug Commands
Added new commands to simplify testing and debugging weather systems:
| Command | Description |
|---|---|
/weatherdebug rain |
Spawns a rain cloud at your position |
/weatherdebug thunder |
Spawns a thunderstorm cloud at your position |
/weatherdebug clouds <id> |
Spawns a specific cloud type (by ID) at your position |
🧠 Performance and Stability
- Verified using Spark Profiler
- Reduced tick cost and thread load
- Smoother atmospheric updates
- Applied small optimizations and cleanup across several systems
🔮 Next Steps
- Collect feedback for cloud balance and realism
- Begin work on:
- Northern Lights and Rainbow system
- Cloud model revamp
- Tornado system continuity
Changelog (NeoForge 1.21.1)
- Updated Project Atmosphere event logic to synchronize properly with Serene Seasons Plus systems.
Changelog (Forge 1.20.1)
- Updated Project Atmosphere event logic to synchronize properly with Serene Seasons Plus systems.
Updated API for SS+
❄️ Eternal Snow Announcement
A fix will be released this week for the eternal snow biome melting bug.
(At the moment even jagged peaks get melted due to how snow history is handled — this is being addressed!)
⚙️ Optimisation Update
Major performance improvements to snow logic:
- Reduced server-thread usage from 24% → 14% (with Project Atmosphere running on Forge).
- Internal logic optimised for smoother gameplay.
- Further optimisations in SS+ logic: ~10% less server usage.
🐛 Bug Fixes
- Fixed the issue causing Project Atmosphere to hang.
(I was calling the wrong method to check rain status in PA’s logic, which caused the server thread to hang at startup. This is now patched.)
🧪 Dev Notes
- I tested PA inside the SS+ dev environment — it worked fine there, so I’m assuming it’s good standalone, but I’ll run extra tests tomorrow.
- Honestly, I was running through snowy biomes and didn’t even notice snow placement because it was so fast now. 🚀
⚡ Project Atmosphere – Beta Pre-Release Update ⚡
Sorry for the delays, I’ve been busy outside of modding (it was my birthday last week 🎉).
But here’s what I cooked up for you all:
🌪️ Tornadoes
- More realistic shapes
- High winds can push and move entities (still not realistic enough for me, more work coming)
- Wind streaks appear during storms for a more dynamic effect
⚙️ Performance
- Project Atmosphere now uses its own biome lookup system, similar to seed viewer sites, instead of vanilla’s biome checks
- This greatly improves stability and FPS:
- 4070 Ti Super: before → 70–150 FPS inside a cumulonimbus, now → 130–260 FPS (with peaks up to 300)
- RTX 3050: before → ~90 FPS (unplayable), now → 100–130 FPS
- There are still fluctuations, but the gains are huge
🛠️ Other Notes
- Started working on models — they’ll be released progressively as development continues
- Added crafting recipes for new instruments
- Sandstorms are now optional
- Updated to work with the new version of Serene Seasons Plus
- Added SnowStorms upgrade (not finished)
⚡ Project Atmosphere – Beta Pre-Release Update ⚡
Sorry for the delays, I’ve been busy outside of modding (it was my birthday last week 🎉).
But here’s what I cooked up for you all:
🌪️ Tornadoes
- More realistic shapes
- High winds can push and move entities (still not realistic enough for me, more work coming)
- Wind streaks appear during storms for a more dynamic effect
⚙️ Performance
- Project Atmosphere now uses its own biome lookup system, similar to seed viewer sites, instead of vanilla’s biome checks
- This greatly improves stability and FPS:
- 4070 Ti Super: before → 70–150 FPS inside a cumulonimbus, now → 190–330 FPS (with peaks up to 500)
- RTX 3050: before → ~90 FPS (unplayable), now → 100–130 FPS
- There are still fluctuations, but the gains are huge
🛠️ Other Notes
- Started working on models — they’ll be released progressively as development continues
- Added crafting recipes for new instruments
- Sandstorms are now optional
Fixed the bug where no clouds were spawning.
Fixed a potential bug with initial cloud spawning reported by NeoForge users.
🌵 Desert Storm
The Desert Storm mod is currently available only on CurseForge:
🔗 Download Desert Storm on CurseForge
Initial Release – NeoForge 1.21.1
Initial release for NeoForge 1.21.1.
For the full changelog, see the Discord server or the Forge 1.20.1 files.
Fixes & Improvements
- Implemented a fix for clouds moving at excessively high speeds
- Refactored logic for better maintainability
- Combined related classes to simplify structure



