ProtoSky

ProtoSky

Mod

Removes (almost) all blocks from the world after they generated

Server World Generation

916 downloads
15 followers
Created3 years ago
Updateda year ago

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Overveiw

This mod is intended to provide you a world in which you can play "vanilla" skyblock in the style of the ProtoTech server. It deletes (almost) all blocks and entities in the world after they generated. This is done so that the world keeps all structure bounding boxes in their original position.

Some Blocks and Entities are kept:

  • End Portal Frames in Strongholds (to enable getting to the end)
  • Obsidian Pillars and End Crystals (since they regenerate anyway)
  • Exit End Portal (vanilla would generate it below y-level 0)
  • Shulkers and Elytra Item Frames in End Cities (since we thought they would be fun!)

Keep in mind that this mod itself doesn't generate any starting blocks! You need to place those yourself. It also doesn't set your world spawn in your nether, you can set your spawn point in the nether yourself, but this will have to be redone whenever you use a bed or respawn anchor.

FAQ

  • Q: What mod loader does this use? A: The ProtoSky mod uses the Fabric Mod Loader.
  • Q: Why doesn't it delete blocks?
    • A: Are you using the Fabric Mod Loader?
    • A: Is the mod loading correctly? Check the Minecraft logs and search for protosky. If you find it, it's working.

If you have any other problems with the mod, read the FAQ and if you can't find your question there then go ask in the SkyTech Discord or use the GitHub issue tracker.-

External resources



Project members

polarbub

Owner


Technical information

License
MIT
Client side
unsupported
Server side
required
Project ID