ProtoSky

ProtoSky

Mod

Removes (almost) all blocks from the world after they generated

Server World Generation

926 downloads
14 followers
Created3 years ago
Updateda year ago

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1.1.12-1.20

Changelog

  • This is just a port to 1.20

Known Issue

Randomness for structures is different between this mod and vanilla. Both this mod and vanilla are reproducible, but this mod's output is different. There is only two structures that are affected by this: beached shipwrecks and end portals. Beached shipwrecks will be ±3 blocks up and down from vanilla. This is because they are randomly moved down while generating by a max of three blocks. End portals will be not have the same eyes filled in as in vanilla, but they will still have the same probability of being filled and it will be repeatable. Before this version beached shipwrecks were incorrect and no eyes were ever filled in end portals. See issue #22 for technical details.

Files

protosky-1.1.12.jar(56.41 KiB) Primary Download

External resources



Project members

polarbub

Owner


Technical information

License
MIT
Client side
unsupported
Server side
required
Project ID