Links
Tags
Creators
Details
1.1.12
Compatibility
Required content
Changes
- This is just a port to 1.20
Known Issue
Randomness for structures is different between this mod and vanilla. Both this mod and vanilla are reproducible, but this mod's output is different. There is only two structures that are affected by this: beached shipwrecks and end portals. Beached shipwrecks will be ±3 blocks up and down from vanilla. This is because they are randomly moved down while generating by a max of three blocks. End portals will be not have the same eyes filled in as in vanilla, but they will still have the same probability of being filled and it will be repeatable. Before this version beached shipwrecks were incorrect and no eyes were ever filled in end portals. See issue #22 for technical details.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:5EkUrOuD:34JV9WGs"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:5EkUrOuD:34JV9WGs"
}
