Host your Minecraft server on BisectHosting - get 25% off your first month with code MODRINTH.
Filter loader...
Filter versions...

Tweaks

  • Text particles now resize smoothly.
  • The paperdoll HUD now keeps the body and head facing the same direction.

Bugfixes

  • Mount health bars no longer compress weirdly.
  • Fixed compatibility with mods such as EMF that have irregular mob rotations.
    • Done via a new compatibility setting.

Changes

  • Moved the text renderer for particles.
    • There is a rare issue with text rendering and the cause is currently unknown. This is aimed at making it more stable; if you encounter an issue it should resolve itself after a couple minutes.
  • Spectating players can no longer be considered visible.

Minor release to address issues with Geckolib and add an improvement to text particles.

General

  • Text particles can now have separate colours for damage and healing.

Fixes

  • Living Entities that bypass the LivingEntityRenderer (Geckolib) now have health bars.

Backport of 1.20.2 changes.

Minor release to address issues with shaders and Iris. Also adds more API options and config options.

General

  • Text Top-Layer / See-Through options have been replaced from a boolean to an enum with 3 options:
    • Top layer text with manual normal layer shadows.
    • Top layer with built-in shadows.
    • Normal layer with built-in shadows.

New Features

  • Added config option to improve shader compatibility. Enabling this option will disable any colour settings for in-world health bar and default them to green.
  • Added config option for opacity of text particles.
  • Added config option for Y-axis offset of in-world health bars.
  • Added ability for dependent mods to register null values for icons and portraits (defaulting the registry).
  • Added ability for custom NBT itemstacks to be used as HUD icons.

Backport of 1.20.2+ changes.

General

  • The API now allows for mods to override existing portraits and icons.
  • Health bar textures are now split between the frame and the bar.
  • Health bar textures are now grayscale to account for the new colour changing feature.

New Features

  • HUD can now be positioned on the left or right of the screen.
  • Health bars can now be set to any colour.
  • Added an option to let health bars change colour with mob health.
  • Health bars can now optionally replace the nameplates above a mob's head. Doing this puts the mob name on the health bar.

Fixes

  • Illusioner clones (and similar illusory mobs) now have health bars.
  • Blacklisted passengers no longer prevent their mount's health bar from rendering.

General

  • Invisible mobs will now have visible health bars if they have riders or are wearing helmets or chest armour.
  • Made the mod icon sleeker.
  • Starting from version 1.1.0 and onwards, the mod is held under a new license.

New Features

  • Added damage and healing particles.
  • Added armour points to the HUD portrait.
  • Added option for the HUD portrait to be moved up and down the screen.

Fixes

  • Made the paperdoll for mobs with lower eye-height (guardians, squids, etc) centre better.
  • Fixed labels appearing in the HUD.

Backport of 1.20.2 update.

Initial release.

Backport of 1.20.2 version.

External resources



Project members

Provismet

Owner


Technical information

Client side
required
Server side
unsupported
Project ID