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Details
Licensed LGPL-3.0-only
Published 4 years ago
Updated 3 years ago
All versions
0.0.103+1.19.4
Alpha
PSWG 0.0.103-alpha-1.19.43 years ago 354
Compatibility
Minecraft: Java Edition
1.19.4
Platform
Fabric
Supported environments
Client and server
Required content
Unavailable version
Changes
Additions
- Added sprites for remaining armor items
- Proper support for dual-wielding single-handed blasters
- When holding one in the off-hand and one in the main-hand, left click to fire the off-hand blaster and right click to fire the main-hand blaster
- Blaster bolts can now deflect off of some blocks (currently just diatium)
- Blaster bolts can now detonate some blocks (currently just TNT)
- Added armor mannequins which properly show armor as would be worn with an underlayer
- Added keybind to toggle "patrol" posture for blaster animations (configurable,
Gby default)- Indicated by a horizontal line crosshair
- Manually enabled/disabled with keybind
- Automatically disabled when aiming down sights
- Automatically un-aims when enabled
- Added new context-based blaster poses/animations
Changes
- Updated ingame links to also reference Modrinth
- Rename "Desert Insurgence Hat" to "Rebel Desert Helmet"
- Update block textures for:
- Chromium block
- Chromium ore
- Cortosis block
- Cortosis ore
- Desh block
- Desh ore
- Diatium block
- Diatium ore
- Durasteel block
- Helicite block
- Helicite ore
- Ionite block
- Ionite ore
- Lommite block
- Lommite ore
- Thorilide block
- Thorilide ore
- Rubindum ore
- Zersium block
- Zersium ore
- Reduce blaster damage distance falloff for most blasters
- Limited maximum effect of falloff to 75% (i.e. minimum damage due to falloff is 25% of base)
- Ion bolts now emit sparks instead of smoke
- Ion bolts are now longer
- Ion bolts are now lighter
- You can no longer aim-down-sights with blasters while sprinting
Fixes
- Blaster bolts now deflect properly off lightsabers
- Fix blaster bolts disappearing (again)
- Fix cycler bolt color
- Partial fix for X-Wing hitbox (can still clip through wings and engines from top)
Internal Changes
- Downgrade Gradle to 7.6.1 to fix loom decompilation bug
- Abstract out online version checking system
- Added attachment functionality to ion-to-gas and ion-to-repulsor type attachments
- Changed internal name of player data components (your species will be reset)
Optional dependencies
Unavailable version
Unavailable version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9rBI0wQz:pfenFmdR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9rBI0wQz:pfenFmdR"
}

