Galaxies: Parzi's Star Wars Mod

Galaxies: Parzi's Star Wars Mod

Mod

Explore the galaxy with Galaxies: Parzi's Star Wars Mod!

Client and server AdventureGame MechanicsTechnologyWorld Generation

1,757 downloads
23 followers
Created6 months ago
Updated8 days ago

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Fixes

  • Fix gran ear texture
  • Fix crash when using "too new" version of Fabric API

Internal Changes

  • Improve classloading and fallback resolution for Sodium compatability
  • Update Fabric API dependency to 0.82.0

Localization

  • Update translations into multiple languages

Additions

  • Add new species to the character customizer:
    • Duros
    • Devaronians
    • Gotals
    • Rodians
    • Gran
    • Ongree
  • Added lang entries for blaster bolt entities
  • Sparks now shoot from the barrels of the Jawa ion blaster and CA-87

Changes

  • Convert lightsabers to unique items
    • Like blasters, each lightsaber has its own unique ID now (e.g. pswg:lightsaber_luke_rotj)
  • Blasters fired in 3rd person now actually look like they're coming from the blaster
  • Blaster bolts now appear to fire from the blaster's barrel instead of your face
  • Ion bolts no longer leave a trail of sparks

Fixes

  • Fix lang entry for QT-KT
  • Fix bolt source arm for ion blasters

Internal Changes

  • Convert dynamic textures to sha256 hashes from int64
  • Start work on a no-code addon creation toolkit
    • Like MCreator, but for addons
    • More information coming soon

Localization

  • Update translations into:
    • French
    • Italian
    • Japanese
    • Russian
    • Brazilian Portuguese
    • Canadian French

Changes

  • Lekkus now animate more fluidly (and avoid clipping more) when turning your head
  • Lightsabers can no longer mine blocks
  • Lightsabers can no longer accumulate durability damage

Fixes

  • Fix various texture bugs for some species within the character customizer
  • Fix bug that prevents joining servers with errors like: Cannot get species descriptor for unknown key pswg:aqualish
  • Fix lekku animations when riding another entity
  • Fix muzzle flash color for stun and ion bolts
  • Fix blaster rapid-fire issue when switching from burst fire during the middle of a burst
  • Fix patrol posture when a double-handed gun is held in the offhand

Internal Changes

  • Convert species registration from datapack system to addon system

Localization

  • Update translations into:
    • Brazilian Portuguese
    • Russian

Additions

  • Item actions can now be used in the offhand as well
    • Blasters: mode changing and force venting
    • Lightsabers: toggling
    • When the keybind is pressed, first the main hand is used, if no main hand item, the offhand is used
    • Sneaking while pressing the keybind swaps this behavior (offhand first, main hand if nothing in offhand)

Changes

  • Firing a blaster disables patrol posture if enabled
  • Reworked blaster heat HUD when dual wielding
  • Ion sparks no longer spawn directly in your face
  • Ion bolts are now slower
  • Ion bolts now have a much shorter range
  • Update model and texture for japor leaves
  • Blasters now use projectile damage instead of hitscan damage
  • Blaster damage falloff no longer hard-limited at a 75% reduction in damage
  • Improve consistency of blaster bolt reflections
  • Across-the-board increase for blaster cooling speed
  • Across-the-board decrease for blaster auto-cooling delay
  • Increase recoil for bowcaster and cycler

Fixes

  • Fix pick-block stacks for mannequins
  • Fix blaster data (color, arm, etc.) not syncing properly
  • Prevent red plane flashes when firing ion shots
  • Blaster damage falloff is now properly fixed
  • Fix some instances of blaster bolts clipping through blocks when reflecting

Internal Changes

Additions

  • Added sprites for remaining armor items
  • Proper support for dual-wielding single-handed blasters
    • When holding one in the off-hand and one in the main-hand, left click to fire the off-hand blaster and right click to fire the main-hand blaster
  • Blaster bolts can now deflect off of some blocks (currently just diatium)
  • Blaster bolts can now detonate some blocks (currently just TNT)
  • Added armor mannequins which properly show armor as would be worn with an underlayer
  • Added keybind to toggle "patrol" posture for blaster animations (configurable, G by default)
    • Indicated by a horizontal line crosshair
    • Manually enabled/disabled with keybind
    • Automatically disabled when aiming down sights
    • Automatically un-aims when enabled
  • Added new context-based blaster poses/animations

Changes

  • Updated ingame links to also reference Modrinth
  • Rename "Desert Insurgence Hat" to "Rebel Desert Helmet"
  • Update block textures for:
    • Chromium block
    • Chromium ore
    • Cortosis block
    • Cortosis ore
    • Desh block
    • Desh ore
    • Diatium block
    • Diatium ore
    • Durasteel block
    • Helicite block
    • Helicite ore
    • Ionite block
    • Ionite ore
    • Lommite block
    • Lommite ore
    • Thorilide block
    • Thorilide ore
    • Rubindum ore
    • Zersium block
    • Zersium ore
  • Reduce blaster damage distance falloff for most blasters
    • Limited maximum effect of falloff to 75% (i.e. minimum damage due to falloff is 25% of base)
  • Ion bolts now emit sparks instead of smoke
  • Ion bolts are now longer
  • Ion bolts are now lighter
  • You can no longer aim-down-sights with blasters while sprinting

Fixes

  • Blaster bolts now deflect properly off lightsabers
  • Fix blaster bolts disappearing (again)
  • Fix cycler bolt color
  • Partial fix for X-Wing hitbox (can still clip through wings and engines from top)

Internal Changes

  • Downgrade Gradle to 7.6.1 to fix loom decompilation bug
  • Abstract out online version checking system
  • Added attachment functionality to ion-to-gas and ion-to-repulsor type attachments
  • Changed internal name of player data components (your species will be reset)

Additions

  • Added green and brown specialist backpacks
  • Added green, white, and tan light backpacks
  • Added green, white, and tan heavy backpacks
  • Lightsabers now have a blocking animation
  • Lightsabers can now deflect blaster bolts when blocking
  • Added artillery trooper armor
  • Added hovertank pilot armor
  • Added incinerator trooper armor
  • Added tan, gray, and brown goggles caps
  • Added beach insurgence hat
  • Added desert insurgence hat

Changes

  • Full-head helmets no longer allow hair to flow out of them
  • Lightsaber damage boosted to 22 from 15
  • When not blocking, lightsabers now use the vanilla hold and swing animation
  • Kylo Ren's lightsaber now defaults to unstable rendering
  • Blaster bolts can now destroy vanilla glass and panes

Fixes

  • Fixed pauldron clipping on stormtrooper and sandtrooper armor
  • Fixed mirrored cube textures on trooper armors
  • Fixed mirrored textures on species bodies in some circumstances
  • Fixed blaster bolts disappearing with high ping
  • Fixed hands showing up when aiming down sights in blasters

Internal Changes

  • Species models now use split-head models
  • Species texture resolution bumped to 150x from 96x
  • Aurek can now export Blockbench-compatible files from compiled NEM models
  • Aurek NEM compiler now properly respects cube mirroring when importing NEMi models

Additions

  • Add shoretrooper armor
  • Add shocktrooper armor

Changes

  • Incremental updates to Tatooine world generation, testing new wordgen features and framework
  • Large increase to blaster damage to account for damage falloff added in previous alphas
  • Fixed armor incorrectly rendering arms
  • New armor models and textures for:
    • Stormtrooper
    • Sandtrooper
    • Deathtrooper
    • Jumptrooper
    • Scout Trooper
    • Rebel X-Wing Pilot
    • Imperial Pilot
  • New model for Sandtrooper backpack
  • New model for jumptrooper jetpack
  • New sprite textures for all armor

Fixes

  • Fix blaster_slug damage source name
  • Fix red and blue colors swapped on character textures and blaster muzzle flashes

Localization

  • Updated Canadian French translation
  • Updated French translation
  • Updated Brazilian Portuguese translation
  • Updated Russian translation

Internal Changes

  • Update to Gradle 8.0.2
  • Update to Fabric Loader 0.14.19
  • Update to Fabric API 0.77.0+1.19.4
  • Update LambDynamicLights dependency to 2.3.0+1.19.4

Additions

  • Left-handed blasters now render arms correctly

Changes

  • Crash reporting system no longer asks to report a crash if PSWG is not up-to-date

Fixes

  • Left-handed blasters are no longer mirrored
  • Blaster bolts render properly when coming from the left hand
  • Blaster bolts no longer flash in the center of the screen in some rare circumstances

Internal Changes

  • Port to 1.19.4
  • Update JiJ and dependencies:
    • Yarn to 1.19.4+build.1
    • Fabric Loader to 0.14.18
    • Fabric API to 0.76.0+1.19.4
    • Cardinal Components to 5.1.0
    • Cloth Config to 10.0.96
    • ModMenu to 6.1.0-rc.4
    • REI to 11.0.597
    • LibZoomer to 0.4.6+1.19.4
    • Trinkets to 3.6.0

Additions

  • Merge new Crowdin translation updates for several languages
  • Cooling blaster attachments now properly cool
  • Added heat-reduction attachment functionality as a counterpart to cooling improvements
  • Add attachment functionality for damage and range modification
  • Added double-bladed Darth Maul lightsaber
  • Added Dooku's lightsaber (untextured, WIP)
  • Added Revan's lightsaber (untextured, WIP)
  • Added Dume's lightsaber
  • Added Kylo Ren's lightsaber

Changes

  • Blasters can no longer aim down sights if dual wielding
  • Blaster workbench "stat bars" now actually reflect the new and old blaster statistic comparisons
  • Blaster workbench stat bars now have numerical tooltips
  • Clarified "incompatible attachment" tooltip
  • Update Jedi Bob hilt model and texture

Fixes

Internal Changes

  • Minimum Fabric Loader version bumped to 0.14.13
  • Minimum Fabric API version bumped to 0.73.0
  • Blaster API attachment methods have new signature to allow addons to modify attachments of stock blasters

Fixes

  • Fixed Sliding 1x2 door frame rendering
  • Fixed an issue where the crash reporting system would fail if nested mods were installed
  • Fixed the P3D compiler crashing the game if invalid P3Di models were previewed

Additions

  • Add Jawa ion cannon
  • Add darksaber
  • Add Maul's "half" lightsaber
  • Add button in character customizer to remove customization
  • Add drag-to-rotate functionality in character customizer

Changes

  • Update blaster bolt "hiss" sound
  • Update desh barrel model to new model style
  • Update power coupling texture
  • Remove /pswg_clear_species command

Fixes

  • Desh barrels now have a proper hitbox

Internal changes

  • Convert lightsaber models to P3D
  • Add support for rigged lightsaber models
  • Add support for multi-blade lightsabers

External resources



Project members

parzivail

Owner

kb1000

Member


Technical information

License
LGPL-3.0-only
Client side
required
Server side
required
Project ID