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Creators
Details
Licensed LGPL-3.0-only
Published 4 years ago
Updated 3 years ago
All versions
0.0.115+1.20.2
Alpha
PSWG 0.0.115-alpha-1.20.23 years ago 19.4K
Compatibility
Minecraft: Java Edition
1.20.2
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Changes
Additions
- Added thermal detonator
- Can be primed before being thrown
- Will explode in your inventory if left primed for too long or if you take explosion damage
- Will bounce off different blocks before reaching its target
- Can be thrown without being primed
- Can be set off with blaster bolts
- Added block of thermal detonators
- Added rusted imperial panel stairs
- Added rusted imperial panel slabs
- Added 12 new imperial flooring blocks
- Added 5 new imperial lighting panels
- Added a medical corrugated crate
- Added a new config option for servers that can disable destruction from PSWG sources,
allowDestruction
Changes
- Imperial blocks with "lit" and "unlit" variants have now been merged into single blocks
- These blocks respond to redstone and to right-clicking with an empty hand to toggle the light
- Updated texture for most imperial blocks
- Updated texture for scaffolding blocks
- Updated texture for fuel tank
- Removed support for Sodium when Indium is not also installed
- Dramatically improved cable rendering
- Dramatically improved lightsaber and blaster bolt rendering when Iris is installed
- Improved vertical slab placement interactions
- Blasters now destroy some ice blocks
Fixes
- Blaster bolts no longer make the "fly-by" sound immediately when you shoot them
- Fixed game hanging when loading with specific combinations of Sodium and Indium
- Fixed loose sand texture
- Fixed crash when opening and closing the character customizer in a certain order
- Fixed crash when another mod overrides the player model but a species is still applied
- Fixed hand rendering when a character was selected
- Fixed a situation where editing your own character might edit a recently-customized mannequin instead
- Fixed dragging the character to rotate it in the character customizer
- Mannequins now are properly previewed in the character customizer when using the wizard
- Fixed player models rotating at odd angles when mannequins are rendering nearby
- Fixed some cubes being shown or hidden on mannequins at the wrong time due to gender or armor
- Fixed left-handed lightsaber blocking
- Fixed blocks missing most vanilla tags
Optional dependencies
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9rBI0wQz:yzK5LuAc"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9rBI0wQz:yzK5LuAc"
}

