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Forge-1.19.2-v1.5.1
Compatibility
Changes
The Changelog:
[Release 1.19.2-v1.5.1]:
- Restored parity with Fabric branch (target version 1.19.2-v1.13.11, commit e400b6);
- Fixed key validation in Encryption Settings screen not working correctly in some cases;
- Fixed AES-based encryption algorithms not working correctly (#290);
- Added Brazilian Portuguese translation (thanks FITFC, #252).
[Release 1.19.2-v1.5.0]:
- Restored parity with Fabric branch (target version 1.19.2-v1.13.10, commit 205917c).
[Release 1.19.2-v1.4.0]:
- First release for 1.19.2;
- Restored parity with Fabric branch (target version 1.19.2-v1.9.0, commit e7ed3e0);
- Fixed conflict with No Telemetry mod (#151).
[Release 1.19.1-v1.3.3]:
- Fixed "versionEasterEgg" not disabling version replacement in title screen (#138);
- Fixed mod not working correctly when logging into servers with "enforce-secure-profile" enabled (#143).
[Release 1.19.1-v1.3.2]:
- Ensured change from previous release works properly.
[Release 1.19.1-v1.3.1]:
- Re-allowed client to disconnect when chat chain is broken. Yes, this was the "major exploit" kennytv was talking about, or more specifically - unchecked speculation that even if true, would only apply in very limited number of circumstances.
[Release 1.19.1-v1.3.0]:
- First release for 1.19.1;
- Restored parity with Fabric branch (target version 1.19.1-v1.8.2, commit 984000f).
[Release 1.19-v1.2.3]:
- Added Polish translation (thanks GerbilPL, #24);
- Added Russian translation (thanks sst4nk0, #25);
- Added German translation (thanks Doenerstyle, #34);
- Added French translation (thanks Mrredstone5230, #29).
[Release 1.19-v1.2.2]:
- Added Simplified Chinese translation (thanks CJYKK, #21).
[Release 1.19-v1.2.1]:
- Replaced all overwrites with injects, which should hopefully increase compatibility with other mods (thanks ToxicAven, #8);
- Remade implementation of player to system message convertion, in a way that should prevent some possible conflicts.
[Release 1.19-v1.2.0]:
- Implemented optional server-sided bypass for signature verification, by converting player messages to system messages (thanks JFronny, #1);
- Minor optimizations (once again thanks JFronny).
[Release 1.19-v1.1.0]:
- Public keys are now prevented from being sent to server;
- Client no longer requires mod to be present on server by default;
- Implemented suppression of built-in telemetry.
[Release 1.19-v1.0.0]:
- Initial release.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qQyHxfxd:RNAG69Zu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qQyHxfxd:RNAG69Zu"
}
