Ported to Forge 1.20.1
Effect Adjustments
All negative effects of "Absolute Failure" Enchantments are uniformly changed to the potion effect format for display, allowing players to intuitively check the specific effects currently in effect.
Absolute Failure: Hunger
Adjusted to "immediately empties the player's hunger bar, and the player cannot restore hunger or saturation for the duration of the effect."
Absolute Failure: Freeze
Adjusted to "the entity takes continuous freezing damage for the duration of the effect."
⚠️ Note: After the effect ends, due to in-game mechanics, the entity requires additional time to recover from the frozen state. Therefore, the actual freezing duration will be slightly longer than the duration of the Absolute Failure: Freeze effect.
Absolute Failure: Burning
- The burning state applied during the effect duration: even if extinguished with water, the entity will re-ignite immediately after leaving the water source;
- If triggered simultaneously with "Absolute Failure: Freeze," the entity cannot catch fire due to the frozen state, but will still take a certain amount of burning damage.
Absolute Failure: Suffocation
Adjusted to "immediately empties the player's oxygen bar, and the player cannot restore oxygen for the duration of the effect."
Bug Fixes
Fixed the abnormal interaction distance issue for "Absolute Failure: Block Proximity" and "Absolute Failure: Entity Proximity".
Original Issue: After an entity triggers the above effects, dies, and respawns, the block interaction distance and entity interaction distance cannot be restored. Neither "death and re-entry" nor "quitting and re-launching the game" could resolve this problem.
New Enchantments
Epidemic
- Enchantable on: Chestplates
- Maximum Level: I
- Effect: For each Cursed Enchantment on the equipment in the armor slots, the wearer deals an additional 5% damage each time they inflict harm.
Bond
- Enchantable on: Weapons
- Maximum Level: III
- Effect: When holding a weapon with this enchantment in the main hand, each time damage is dealt, an extra amount of damage is added, calculated as: (Percentage of lost durability of the weapon + Sum of percentage of lost durability of each armor piece in the armor slots) × Enchantment Level
Pure Beauty
- Enchantable on: Weapons
- Maximum Level: V
- Effect: When holding a weapon with this enchantment in the main hand, each time damage is dealt, an additional damage is applied. The calculation formula is: (Current damage dealt) × Enchantment Level × 3% × (Experience Levels ÷ 20)
Infestation
- Enchantable on: Weapons
- Maximum Level: I
- Effect: When holding a weapon with this enchantment in the main hand, each time damage is dealt, the weapon consumes 20% of its current durability and deals an additional 50% damage.
Enchantment Adjustments
Absolute Failure Enchantment
- Maximum enchantment level changed from 1 to 5.
- Trigger Mechanic: When activated, the effect will trigger a number of times corresponding to the total count of this enchantment on all armor pieces worn by the entity.
New Triggerable Effects Added:
- Sets the entity on fire for 10 seconds (stackable).
- Applies the Freeze effect to the entity for 10 seconds (stackable).
- Depletes the entity's oxygen completely and deals one instance of suffocation damage.
- Reduces the entity's block interaction range to 0.5 for 6 seconds.
- Reduces the entity's entity interaction range to 0.5 for 6 seconds.
New Enchantments
Qa' Wisdom
Can be enchanted on chestplates, with a maximum enchantment level of 1.
- After a player wearing a chestplate with this enchantment kills an entity, the player's experience level will be additionally increased by 2. - If the player's level exceeds Level 39 at this time, all experience points will be lost and the chestplate will be destroyed.
- When the level-up effect is triggered, the chestplate will be afflicted with Curse of Binding and Curse of Vanishing.
- When a player wearing a chestplate with this enchantment kills an entity, if all other subtle enchantments in the Qa series are present simultaneously, Qa's Echo will be triggered.
Qa' Regening
Can be enchanted on helmets, with a maximum enchantment level of 1.
- When a player wearing a helmet with this enchantment takes damage, they will directly consume an equal amount of hunger points to restore the health points lost from this damage. If the hunger points drop to 0 after consumption, the helmet will be destroyed.
- When the health restoration effect is triggered, the helmet will be afflicted with Curse of Binding and Curse of Vanishing.
- When a player wearing a helmet with this enchantment takes damage, if all other subtle enchantments in the Qa series are present simultaneously, Qa's Echo will be triggered.
Qa' Blessing
Can be enchanted on boots, with a maximum enchantment level of 1.
- When a player wears boots with this enchantment, two enchantments (which may be curse enchantments) will be added to a random piece of equipment in their armor slot every 20 seconds. If the added enchantment duplicates an existing enchantment on the equipment, the duplicate enchantment will be increased by 1 level.
- At the same time, the level of one random enchantment on the equipment will be randomly reduced. If that enchantment is at Level 1, it will be removed. If "Qa' Blessing" itself is removed in this way, all armor in the player's armor slot will be destroyed.
- When the aforementioned enchantment level increase/decrease effect is triggered, if all other subtle enchantments in the Qa series are present simultaneously, Qa's Echo will be triggered.
Qa' Enchanting
- When this enchantment is obtained, all existing enchantments on all equipment in the armor slot will first be removed. Afterwards, each piece of equipment in the armor slot will be enchanted with the following: Qa' Enchanting, Forced Translocation, Protection II, Projectile Protection II, Fire Protection II, Blast Protection II, Unbreaking I, and Mending.
- Helmets are additionally enchanted with Respiration I and Aqua Affinity.
- Leggings are additionally enchanted with Swift Sneak I.
- Boots are additionally enchanted with Feather Falling II, Soul Speed I, and** Depth Strider I**.
- Every 40 seconds, the Qa' Enchanting will increase the level of a random enchantment on a random piece of armor in the armor slot by 1 (Soul Speed has a maximum limit of Level 5, Swift Sneak has a maximum limit of Level 8, and the Thorns enchantment will not appear).
- After an entity wearing any armor with this enchantment kills another entity, it will additionally gain experience points equal to "current level × 3".
Bug Fixes
Issues in Version 0.1.2
- When a player attacks a full-health entity with a weapon enchanted with Radiant Transmutation, if the entity is about to be one-shot killed, there is a probability that the world will freeze and cause a game crash. After reloading the world, the player will die directly and the target entity will take no damage.
- When a non-player entity attacks another entity with a weapon enchanted with Radiant Transmutation, there is a probability that the world will freeze and cause a game crash.
Issues in Version 0.2.0 Development Build (dev-25w41a)
- When a player attacks an entity with a weapon enchanted with Radiant Transmutation, if the entity is killed by the additional damage dealt by the Radiant Transmutation enchantment, the additional experience level effect of the Qa' Wisdom enchantment will not be triggered.
- When a player attacks an entity with a weapon enchanted with Radiant Transmutation, if the entity is killed by the additional damage dealt by the Radiant Transmutation enchantment, the additional experience effect of the Qa' Enchanting enchantment will not be triggered.
- The damage dealt to players by the Radiant Transmutation enchantment cannot trigger the health restoration effect of the Qa' Regening enchantment.
- There is an unexpected delay when the Qa' Wisdom enchantment grants additional experience levels.
- There is an unexpected delay when the Qa' Enchanting enchantment grants additional experience points.



