Quality Food

Quality Food

Mod

This mod adds quality to food and certain food-related material (e.g. crops)

Client and server Game Mechanics

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16 followers
Created5 months ago
Updated11 hours ago

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General

This mod adds quality to food and certain food-related material (e.g. crops) through NBT data (meaning no new items)

Quality can:

  • Increase nutrition and saturation
  • Improve positive effects and diminish (or outright remove) negative effects gained from eating food
  • Impact the result of crafted (quality applicable) items (the minecraft:generic.luck attribute increases the chance as well)

You can give yourself a quality item like this: /give @s farmersdelight:roast_chicken_block{quality_food:{quality:2}}

  • quality is a value between 0 (NONE) and 3 (DIAMOND)
  • Setting NONE does not make sense since it will not affect anything and just makes the item unstackable with non-quality items

You can also use the following commands

  • /quality_food give
  • /quality_food apply
  • /quality_food remove

Configuration

There is a configuration per quality - aside from some normal things you can also specify which item should gain which effects

  • Example: effect_list = ["minecraft:apple;minecraft:regeneration;0.5;120;3;0.45"]
    • minecraft:apple is the item this effect should apply to (can also be a tag, e.g. #minecraft:cat_food)
    • minecraft:regeneration is the effect
    • 0.5 is the chance for a food item to gain this effect (1 means 100%)
    • 120 is the duration in ticks (20 ticks means 1 second)
    • 3 is the amplifier (0 results in an effect level of 1 (i.e. no level shown))
    • 0.45 is the probability to gain this effect when eating the item (1 means 100%)

The tag of an item with effects applied to it looks like this:

{
  quality_food: {
    effects: [
      {
        "forge:id": "minecraft:regeneration", 
        chance: 0.45d, 
        Ambient: 0b, 
        CurativeItems: [
          {
            id: "minecraft:milk_bucket", 
            Count: 1b
          }
        ], 
        ShowIcon: 1b, 
        ShowParticles: 1b, 
        Duration: 120, 
        Id: 10, 
        Amplifier: 3b
      }
    ], 
    quality: 1
  }
}

I don't recommend manually creating such items - the quality_food commands will apply the configured effects


There is a farmland configuration which allows you to define a bonus (can also be negative, i.e. 0.5) based on the farm block the crop is planted on

  • Example: farmland_config = ["3;#minecraft:crops;farmersdelight:rich_soil_farmland;1.25"]
    • 3 is the index (configurations are tested with the lowest one first - the first matching one will be applied) (needs to be positive)
    • #minecraft:crops is the crop block (can be a tag or a single block)
    • farmersdelight:rich_soil_farmland is the farmland block (can be a tag or a single block)
    • 1.25 is the multiplier to be applied (needs to be positive - values below 1 will reduce the chance)

Non-food items can be made applicable to quality by adding them to the quality_food:material_whitelist item tag


For crafting (crafting table) there are three configs:

  • retain_quality_recipes: The result will retain the quality of the ingredients, examples:
    • If all items are diamond quality the result will be diamond
    • If three items are gold quality and two are diamond the result will be gold
    • If two items are iron quality and the rest have none then the result will also have none
  • no_quality_recipes: Entries will not roll for quality (useful in case items can be crated back and forth)
  • handle_compacting: If enabled then (de)compacting results should retain quality automatically without having to specify the relevant recipes

The bonus quality a quality ingredient provides is configurable for the crafting table (crafting_bonus)

Cooking quality items will store a quality bonus within the furnace / cooking pot / ...

  • Higher quality will store a higher bonus per cooked item
  • Once enough bonus is stored particles will start to show
    • A higher bonus results in more particles
    • This can be disabled through the client config
  • Once you take out the result the stored bonus will be used up and grant a higher chance to a quality result

For compatibility’s sake certain blocks (and their item variant) are supported in a broader way than needed

If you find some items having quality where it doesn't make much sense you can blacklist them using the item tag quality_food:blacklist

Compatibility

  • Farmer's Delight
    • Apply quality when crafting
    • Handle quality block state for growing plants (rice and tomato)
    • Apply quality to served items (feast blocks)
    • Certain storage blocks retain quality when placed
  • Fast Entity Transfer
    • Use stored quality bonus of the furnace
  • Tom's Simple Storage Mod
    • Apply quality when crafting
  • Sophisticated Core
    • Properly handle compacting
    • Apply quality when crafting
  • Create
    • Milling and Mechanical Mixer should apply the quality of the ingredients
    • Quality item attribute (for filters)
  • Harvest with ease
    • Properly roll quality when auto harvesting
  • Quark
    • Auto harvesting & replanting
    • Quality gets properly rolled
    • Certain storage blocks retain quality when placed
  • Right-Click-Harvest
    • Quality gets properly rolled
  • [Let's Do] Vinery
    • White Grape Bag, Red Grape Bag, Cherry Bag and Apple Bag blocks retain quality when placed
  • Supplementaries
    • Sugar Cube block retains quality when placed

This is mostly about block interaction / quality application through crafting

  • If a mod adds a new crafting block then quality may not apply correctly
  • Items should generally be fine

Misc

Example

Credits for the quality icons go to https://twitter.com/concernedape


Project members

Cadentem

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID