Links
Tags
Creators
Details
2.4.0
Compatibility
Changes
Cooking
Fixed baseline quality application
Adjusted the cooking values (there is now a config to change these values with an explanation on how it works)
Example results using the default values:
| Ingredients (4 slots) | Baseline | None / Iron / Gold / Diamond |
|---|---|---|
| 4x Plain | — | 87% / 10% / 3% / 0.5% |
| 1x Iron + 3x Plain | — | 76% / 18% / 5% / 1% |
| 1x Diamond + 3x Plain | — | 32% / 48% / 15% / 6% |
| 2x Diamond + 2x Plain | — | 0% / 64% / 25% / 12% |
| 4x Iron | Iron | 0% / 84% / 11% / 4% |
| 3x Iron + 1x Gold | Iron | 0% / 79% / 15% / 6% |
| 2x Iron + 2x Gold | Iron | 0% / 74% / 18% / 8% |
| 2x Iron + 2x Diamond | Iron | 0% / 58% / 28% / 14% |
| 1x Iron + 3x Diamond | Iron | 0% / 47% / 35% / 18% |
| 4x Gold | Gold | 0% / 0% / 88% / 12% |
| 2x Gold + 2x Diamond | Gold | 0% / 0% / 83% / 17% |
| 4x Diamond | Diamond | 0% / 0% / 0% / 100% |
Compacting / storage-block recipes
Is now handled automatically by parsing recipes
There is a blacklist config to ignore recipes
And special / uncatched recipes can still be handled by the 'retain_quality' and 'no_quality_recipes' (now empty by default) configs
Fixes / Support
General
- Adjusted how quality is applied for drops (loot modifier, previously mixins)
- Previously this modifier only handled chests, now it handles everything which should work better with other mods (e.g. Mine Colonies or general loot in boxes)
- There is still some special handling needed since mods sometimes drop items manually (some of this stuff is still catched by generic mixin, like glow berries e.g.)
Vanilla
- Campfire cooking
Herbal Brews
- Added more blocks to the quality tag by default
Farmer's Delight
- Stove cooking
Vintage Delight
- Fermenting jar
- Cheese mold
- Added some blocks and items to the quality tag by default
Jade
- Fixed an issue where for some block entities quality was not shown in the tooltip
Minecolonies
- Crop growth in other directions retain quality
- Farmers can plant quality crop
Create
Fixed an issue with basin crafting - previously if you had two differing qualities of the same item it would convert qualities and in general just be wrong
This is now the result of 64x iron onion and 64x gold onion with a press

Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Ahdn1OE0:1mLWeREo"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Ahdn1OE0:1mLWeREo"
}

