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Licensed MIT
Published 4 years ago
Updated 4 years ago
All versions
- The 'qu list', 'qu save', and 'qu load' commands now support an optional radius parameter. Using that you can (for example) say things like: 'qu save filename.json * 50' which will save everything in a radious of 50 around the players position
- The 'qu save' command will give feedback on how many objects were saved
- New 'qu help' command that shows more detailed information on how the commands work
- Fixed a bug where the pedestal would not remember it's ID
- New feature in the item comparator to have the ability to 'lock' input slots to a given item (using 'Remember' and 'Forget' buttons)
- New reward chest which is a chest that also has an ID and is able to save/restore it's contents using the 'qu load' and 'qu save' commands. If you open the GUI of this chest with a key in your hand you get the ability to edit the ID. Otherwise you can only access the chest
0.3.0
Beta
QuestUtils - 0.3.04 years ago 108
Uploaded by
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client and server
Required content
Unavailable version
Changes
QuestUtils 0.3.0
- The 'qu list', 'qu save', and 'qu load' commands now support an optional radius parameter. Using that you can (for example) say things like: 'qu save filename.json * 50' which will save everything in a radious of 50 around the players position
- The 'qu save' command will give feedback on how many objects were saved
- New 'qu help' command that shows more detailed information on how the commands work
- Fixed a bug where the pedestal would not remember it's ID
- New feature in the item comparator to have the ability to 'lock' input slots to a given item (using 'Remember' and 'Forget' buttons)
- New reward chest which is a chest that also has an ID and is able to save/restore it's contents using the 'qu load' and 'qu save' commands. If you open the GUI of this chest with a key in your hand you get the ability to edit the ID. Otherwise you can only access the chest
Optional dependencies
Unavailable version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:g2zIBpiP:RFcEiSX2"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:g2zIBpiP:RFcEiSX2"
}

