-added a new Item: the Gunpowdered Slime Ball
- It will bounce a few times before sticking to a surface
- If it touches fire, it will explode in a small explosion
- It is currently creative only, because I don't know if I'm happy with it
-added a damage config for Barrel Blast, Tactical Crossbow and Netherite Hand Plate
-made arrows from the Cocktail Bolt enchantment much more consistend and accurate, they are now equally as accurate as normal arrows, but do a bit less damage
-adjusted the shoot cooldown of a Tactical Crossbow, that is enchanted with Precision, from 3 to 6 ticks
-added 2 new advancements
-sorted all the mod's items into the vanilla tabs which means that they will no longer be at the end of the tab
-the Grip Shot can no longer attach to all blocks, it will bounce off blocks, that have a hardness value higher then 25 and it will only last for a short amount of time on blocks with a hardness value lower then 1, all this can be disabled using the new config option "Sticky Grip Shot"
-slightly nerfed the speed of using an elytra and the Grip Shot together
-added a new config option for the Barrel Blast, it makes the Barrel Blast take the knockback resistance of the target into account on use, meaning that if this option is active, a iron golem hit by a Barrel Blast will not be knocked back, since it has 100% knockback resistance
-stopped the Ender Kunai from targeting mobs that it couldn't hit
-made the ender dragon completely immune to the Barrel Blast's knockback, so you can't launch it into space anymore
-slightly changed the Tactical Crossbow's texture
lots of balancing
-reduced the default range of the Grip Shot from 40 to 20 (this can be configured in the new config)
-reduced the Barrel Blast's loading capacity from 8 to 6
-lowered max level of Chain Reaction from 4 to 3
-nerfed the damage of the Tactical Crossbow
-extended the Tactical Crossbow's loading time
-balanced Overload Enchantment:
- the loading time of the Tactical Crossbow will now vary depending on the number of arrows that are already loaded
- the loading sound of the Tactical Crossbow will now vary depending on the number of the already loaded arrows
-added the "Grip Shot":
- basically a Grappling Hook
-added 3 new enchantments:
- Chain Reaction: Gives you the ability to chain shots together by only triggering a one second cooldown after a specific amount of uses. [can be applied to the Barrel Blast]
- Sharpening: Slightly increases the damage of the Iron Nuggets you shot, it also makes them pierce through enemies and their armor. [can be applied to the Netherite Hand Plate]
- Safety Chain: Makes you immune to all Fall Damage while being attached to something through the Grip Shot. [can be applied to the new Grip Shot]
-Precision can now be applied to the Grip Shot, removing gravity from the projectiles and making the shots more precise
-if you shoot a Barrel Blast that is enchanted with Hot Burst while sneaking, the burst will now ignite tnt
-slightly increased the range of the Barrel Blast
-added some compat between this mod and other mods, currently mainly focusing on the ender kunai
- compat with optifine or mods that support optifine's format for emissive textures: some parts of the ender kunai will glow
- compat with better combat/epic fight: the ender kunai will have its own attack animations
-added a new weapon: the "Ender Kunai"
- it can be thrown, the projectile will bounce of walls 2 times, it will teleport you on the third time
- as long as it hasn't teleported you it will pierce through all enemies in it's path
- on the second bounce, it will bounce directly towards a mob if there is a valid target nearby, otherwise it will bounce normally
- after 2 seconds of airtime it will also teleport you, but every bounce resets airtime
- it can be found in end cities