lots of balancing
-reduced the default range of the Grip Shot from 40 to 20 (this can be configured in the new config)
-reduced the Barrel Blast's loading capacity from 8 to 6
-lowered max level of Chain Reaction from 4 to 3
-nerfed the damage of the Tactical Crossbow
-extended the Tactical Crossbow's loading time
-balanced Overload Enchantment:
- the loading time of the Tactical Crossbow will now vary depending on the number of arrows that are already loaded
- the loading sound of the Tactical Crossbow will now vary depending on the number of the already loaded arrows
-added the "Grip Shot":
- basically a Grappling Hook
-added 3 new enchantments:
- Chain Reaction: Gives you the ability to chain shots together by only triggering a one second cooldown after a specific amount of uses. [can be applied to the Barrel Blast]
- Sharpening: Slightly increases the damage of the Iron Nuggets you shot, it also makes them pierce through enemies and their armor. [can be applied to the Netherite Hand Plate]
- Safety Chain: Makes you immune to all Fall Damage while being attached to something through the Grip Shot. [can be applied to the new Grip Shot]
-Precision can now be applied to the Grip Shot, removing gravity from the projectiles and making the shots more precise
-if you shoot a Barrel Blast that is enchanted with Hot Burst while sneaking, the burst will now ignite tnt
-slightly increased the range of the Barrel Blast
-added some compat between this mod and other mods, currently mainly focusing on the ender kunai
- compat with optifine or mods that support optifine's format for emissive textures: some parts of the ender kunai will glow
- compat with better combat/epic fight: the ender kunai will have its own attack animations
-added a new weapon: the "Ender Kunai"
- it can be thrown, the projectile will bounce of walls 2 times, it will teleport you on the third time
- as long as it hasn't teleported you it will pierce through all enemies in it's path
- on the second bounce, it will bounce directly towards a mob if there is a valid target nearby, otherwise it will bounce normally
- after 2 seconds of airtime it will also teleport you, but every bounce resets airtime
- it can be found in end cities