V13.1
Important
-Removed Kleiders as a dependant
General
-Recoloured gui -Reworked slash vfx textures
Armour
-Fixed Gingershadow recipe for legs being same as Ens
Weapons
-Stop Sign -Ink Katana
Items
-Steel Rod -Sign Head
Basic Combat
-Reworked slash animations
Firey Sword
-Tweaked Blazing animation -Reworked Blooming Flame
Muscular
-Fixed air punch render not showing
Copy
-Fixed not being able to copy quirks from mobs when you have no quirk copied
V13
General
-Fixed server crash when using certain moves
-Added Xp set command
Items
-Fixed Hawks Katana right click being usable during moves
-Fixed binding cloth line not having a inside
-Fixed binding cloth double activating
-Fixed Tech Ring being named wrong
Armours
-Fixed Rappa legs having boots
-Retextured Lemillion, Gran Torino
Mobs
-Fixed all might having wierd rotations
-Fixed basic combat only mobs being able to use moves while bloodcurdled
-Fixed some mobs not being copyable
Tech Rings
-Added Ring Shot
Engine
-Reworked Booster Sweep, Recipro Blitz
-Tweaked Vfx colour
-Retextured Engines
One for All
-Made it so when you sneak while using float you slow down
-Fixed getting stuck with wyoming using float
-Tweaked Nebraska Vfx
-Made go beyond only usable outside of full cowl
Rabbit
-Added new passive Thick Thighs
-Reworked Luna Ring, Luna Leap
Fierce Wings
-Made flap add to momentum
-Made it not auto unfly you when you touch the ground
Explosion
-Tweaked Vfx
Rifle
-Fixed arm animation issue
V12
General
-Moved attributes from setting the attribute to adding onto it
-Tweaked ground impact vfx
-Tweaked colours on some slash vfx
-Changed any info in guis to a slightly different colour
-Made potions not clearable with milk
-Added the base system for wearables
-Fixed some vfx being able to be damaged
Armours
-Added the symbol to captain celebrity
-Retextures to Mirko, Monoma, Nejire, Twice, Overhaul, Elecplant, Air Jet, All Might, Kudo, Bruce Lee, En, Lariat
-Vigoro
-Gingershadow
-Added recipes to ones that didnt have them
Items
-Wind Katana
-Hawks Katana
-Retextured all swords
-Tech Rings (wearable)
-Binding Cloth (wearable)
Mobs
-Added Hard Head, Muscle Man, Stiched Giant, Nejire, Mirko, Dolphin, Rappa, Overhaul, Air Jet, All Might, Banjo, En, Bruce Lee
-Retextured Kudo
-Stopped heros from hurting each other during team fights
Basic Combat
-Made impact colour change with certain quirks
-Changed how barrage holds you in the air
-Improved animations for downslam
-Tweaked uppercut vfx
Permeation
-Fixed being solid in spectator
-Tweaked Phantom Menace vfx
-Removed Phantom Menace holding you in the air
-Made permeating entities able to hit other permeating entities
Wave Motion
-Remade textures and animations for vfx
Engine/Rabbit
-Remade texture and animations for vfx
-New rabbit ears
Gearshift
-Recoloured impact
-Tweaked gear strike impact animation
Stress
-Removed having to be level 5 for first form
Muscle Augmentation
-Tweaked animation and made startup longer for Giants Muscle
-Tweaked animation for dual hammer
-Nerfed Battering Rams speed and damage
-Tweaked Muscle Drop vfx
Copy
-Made you able to use any quirk you have moves at any time
-Fixed quirk timer running out and clearing quirk after you get permanent copies
-Fixed being able to have two of the same quirk
-Fixed permeation toggle not working
Fierce Wings
-Fixed hitbox issue while flying
Hellflame
-Reworked Jet Burn VFX
-Reworked Hell Dash VFX
V11
Quirks
-Pemeation
General
-Fixed issue with the body clipping through renders on some animations
-Fixed issue with move already bound text
-Added information to essences
-Changed Essence textures for Explosion, Rabbit, Wave Motion, Hellflame, Copy Credit to Toastt for the textures
-Retextured and tweaked impact vfx
Armours
-All Might Bronze Age
-All for One
-Skycrawler
-Rappa
-Deku Zeta
Basic Combat
-Remade animations for strikes
-Remade animation for sliding strike
Binging Ball
-Made Giant Bing larger
-Changed colours for bings
Muscle Augmentation
-Remade animation for musclebound strikes
-Remade animation for air punch
-Added variant to muscle wall Battering Ram where you run through and damage targets
One for All
-Fixed go beyond damaging when it shouldn't
-Fixed swapping bars while holding Delaware
-Made Delaware knock you backwards while in the air
-Tweaked Delaware animation
-Fixed Detroit hitbox not being right
-Added Detroit 45% impact when sprinting and using Detroit
-Added basic Smokescreen vestige
-Added basic Float Vestige
Engine
-Tweaked colour on vfx
Rifle
-Fixed bug with explosive bullets being laggy and spawn to much vfx
V10
General
-Changed default keybind for bar swap
-Remade impact vfx
-Added spike vfx to slam effects
-Made it send a message when a move is already bound in another slot
Armours
-Captain Celebrity
-Air Jet
Mobs
-Retextured hawks wings
-Improved ai targeting
Basic Combat
-Added sword variants to Strike, Barrage, Sliding Strike, Uppercut
-Made air force hitbox more accurate
-Added slight vfx to uppercuts launch
Binding Cloth
-Possibly fixed server side issue (ping me on discord if you test this)
Fierce Wings
-Retextured wings
Muscle Augmentation
-Fixed bug with level check on giants muscle
-Added Muscle God
-Improved air punch arm charge model
-Made Air Punch max charge and charge speed scale with your muscle level
-Made Air Punch last longer
-Added flying variant for Dual Hammer when above second muscle stage
-Added tendrils to giants muscle model
-Added Muscular Drop
Compress (get via secret quirk command)
-Fixed passive not being usable
One for All
-Added 100% variants to Texas, California, Missouri
-Made leap affected by momentum
-Added passive Go Beyond that allows you to go above your normal percent but you damage yourself
-Added no fall to California
-Fixed Gearshift changing non speed stats when in full cowl
-Changed Detroit's animation
-Reduced startup on slow Detroit
-Changed Texas animation
-Reduced startup on Texas
-Tweaked Wyoming's animation
-Tweaked Missouri's animation
-Made Wyoming startup faster
-Tweaked full cowl colours and model
-Made texas move faster
-Made full cowl give mining speed
Engine/Rabbit
-Tweaked sweep vfx
V9
Quirks
-Removed Double
-Muscle Augmentation
-New secret quirk command (hints shall be given. Ping me to start them)
Fighting Styles
-Binding Cloth Style (Highly WIP)
General
-Added quirk on start gamerule
-Added random quirk on death gamerule
-Added I Frames to some moves
-Fixed moves being used in spectator
-Made it so you can open a gui when quirkless
-Changed "Poof Cube" textures on impact effects
-Added recipes for the swords
-Added secret sword :o
Essences
-Changed binging ball texture (credit to toastt)
-Changed One for All texture (credit to toastt)
Armours
-Creature Rejection Clan Suit
-Humarise
-Froppy
-Recipe for Tiger Bunny, Kirishima, Crawler Mask, Re Destro, Twice, All Might, Dark Deku, Bruce Lee, En, Jiro, Tokoyami, Tokoyami Uncloaked, Shoto, Lady Nagant
Mobs
-Fixed students animations
-Retextured Bakugo and added animations
-Retextured Redestro, updated ai and rebalanced health/damage
-Retextured Tsuyu, updated ai and rebalanced health/damage
-Made Nagant stop using quirk when hit by bloodcurdle
-Made Student stop using quirk when hit by bloodcurdle
-Retextured Hawks, updated ai and rebalanced health/damage
Basic Combat
-Reduced start up on uppercut and reduced cooldown to match
-Removed startup on sliding strike
-Fixed sliding punch hitbox
-Added air force variants to punch, barrage and sliding strike which activate when above a certain strength value
-Made uppercut and downslam get bigger with higher strength
-Removed sword variants until their rework
Gunhead
-Reworked gun strike visuals
-Reworked gun slam visuals
-Reworked overthrow visuals
-Made obtainable from swordmaster
One for All
-Increased charge speed of full cowl
-Fixed using gearshift before level 100
-Added info on how to swap toggles
-Nerfed delaware and fixed pull bug
-Reduced leap cooldown
-Fixed spelling error on texas description
-Fixed issue with copy toggle
-Tweaked deku full cowl colour
-Changed Delaware, Texas and Californias wind punch vfx
-Tweaked full cowl visual and added running variant
-Added visual 100% variant for leap
-Made full cowl disable fall damage above 50% (yk why coze)
Bloodcurdle
-Fixed gui levels being wrong
-Fixed issues on servers for players (hopefully)
Gearshift
-Fixed overdrive colliding with vfx
Harden/Steel
-Buffed damage increase but made it not scale with damage multiplier
-Fixed bug with scatter crashing
Frog
-Removed hit particles on frog kick
Hellflame
-Nerfed awakening moves
Fierce Wings
-Removed boost when activating flight
Copy
-Fixed timer being wrong on certain levels
-Added info for when awakening is active
-Fixed issue with disabling full cowl by swapping to another quirk
Explosion
-Remade vfx for moves
Rifle
-Remade explosive shot vfx
Wave Motion
-Tweaked vfx might still change again
V8
Quirks
-One for All
Armour
-Dark Deku
-All Mights Head
-Retextured Shimura
-Bruce Lee
-En
-Retextured Uravity
-Retextured Shoda
-Retextured Geten
-Retextured Cellophane
-Jiro
-Tokoyami Cloaked
-Tokoyami Uncloaked
-Shoto
-Nagant
Balance
-Added checks for if you are using a move
-Made damage multiplier gamerule 2 by default
-Increased damage of all moves
-Added health multiplier gamerule 2 by default scales mob health as well
General
-Fixed level starting at zero
-Removed parkour system might return better at a later point!
-Fixed UA gym recipe being the same as lemillions
-Retextured lootboxes
-Made destruction false by default
-Player card gui retextured Credit to fireovven
Rabbit/Engine
-Tweaked vfx look and animations
-Fixed bug where there was wrong rotations sometimes
-Fixed bug with rabbits luna fall
-Added no fall to luna fall
Copy
-Fixed bug where you could copy entities without quirks
Bloodcurdle
-Fixed bug where you would crash if used toggle on passive entity
-Made it so when players are stunned they cant use quirks
-Made it so you can spam bloodcurdle toggle less
-Made mobs Kudo, Bakugo not able to use quirks when stunned
Air Cannon
-Fixed gui bug
Binging Ball
-Fixed rising balls being unlocked at the wrong level
Rifle
-Remade shoot animation
-Remade flip shot animation
-Remade full auto animation
Student
-Added Bloodcurdle visual variant
-Increased spawn rates
Basic Combat
-Reworked strike punch variant and increased cooldown
-New uppercut move
-New downslam move
-Reworked barrage punch variant
-Removed heavy strike
-Swapped special for sliding strike. Fist only for now
-Added level requirements
Mobs
-Made kudo match new damage and health scale
-Rebalanced bakugos health and strength and improved ai
-Remodeled Lady Nagant, Rebalanced her and improved her ai
-Prevented mobs spawning in caves
Essences
-Changed textures on Rifle, Frog, Gearshift, Fierce Wings, Stress, Engine, Decay. Credit to Fireovven
V7
Quirks
-Hardening
-Steel
General
-Tweaked impact VFX used in Gearshift, Rabbit, Engine, Air Cannon, Wave Motion
-Added mob spawn gamerule
Armour
-Tiger Bunnys mask
-Retextured Lariat
-Kirishima
-Kirishima Sleeved
-Re Destro
-Twice
-Crawler Masked
-Hawks Retexture
-Elecplant Retexture
-Slight Monoma tweaks
-Mirko Retexture
-Ingenium Retexture
-All Might Prime
Flame Breathing
-Made slashes based on what quirk/sword you have (only some quirks have a slash)
Copy
-Made watch gui scale properly
-Added sound to swipe
-Fixed bug where copied quirks could be used after swapping quirks
-Fixed gui showing with other quirks
-Added copy toggle move
Rifle
-Fixed issue with arm not showing
-Retextured Rifle to be more accurate
-Retextured Essence
Bloodcurdle
-Fixed bug where blood sword overlay would show without the quirk
Double
-Fixed doubles not targeting right
Student
-Added quirk variants: Air Cannon, Hellflame, Rabbit, Binging Ball
-Made student use quirks: Air Cannon, Binging Ball, Rabbit
-Increased Spawn Rates
V6
Quirks
-Copy (still working on using copied quirks toggles)
General
-Tweaked slash animations
Mobs
-Kudo Reworked
-Student WIP | Used to get quirks for copy. Doesn't use quirks yet
Armour
-Monoma Retextured
-Kudos
-Tweaked crawlers hood
-Lightly retextured star and stripes
-Added recipes to armours that didnt have them
Decay
-Tweaked some vfx
-Made ground death and mass destruction check if you and target are on the ground
Wave Motion
-Tweaked Colour
Fiery Sword
-Tweaked unknowing fire animation
-Added dual wield variant to unknowing fire
-New move | Rising Sun has dual wield variant
-Reworked blazing universe to a jump forward then slash
V5
New Quirks
-Decay
General
-Changed slash visual -Added Katana -Added Flame Katana -Added Water Katana -Added Thunder Katana
Armour
-Retextured Ua Uniform -Retextured Shiketsu Uniform -Added Crawler Suit -Added Nejire suit -Added Overhaul Suit
Bugs
-Fixed bug where you could bind the same move multiple times in the same bar -Fixed bug where you could bind the same move in your second and first bar
Bloodcurdle
-Changed blood particle
Engine
-Fixed level checks
Wave Motion
-Added tooltips to gui
Binging Ball
-Added tooltips to gui
Firey Sword
-Remade unknowing fires visuals and made it not cancel fall damage after move ends -Changed unknowing fire to a single slash -Fixed Unknowing Fire cooldown
V4
New Quirks
-Wave Motion
-Binging Ball
General
-Fixed bug with deku beta shoes
-Fixed bug where you could have the same move in your second and first bar
-Added quirk type to menu
Armours
-Lightened shading on ua uniform, hawks suit and getens suit
Air Cannon
-Reduced cooldown on air bounce
New Quirks
-Air Cannon
Armours
-Lariat
-Remade Hawks
-Uravity
-Cellophane
-UA Uniform
-Shiketsu Uniform
General
-Fixed mobs not scaling with damage multiplier
-Fixed hitbox when in flight colliding with blocks it shouldnt
-Added a overlay toggle
Fierce Wings
-Retextured wings
Engine
-Fixed recipro gui not being placed properly
-Added no fall damage to Recipro Assault and Engine Boost -Made engine boost faster
-Added tooltips and made move names show before you unlock them
Bloodcurdle
-Added tooltips and made move names show before you unlock them
Rework V2
General
-Added destruction gamerule WIP may not work as intended
-Added Elecplant armour
-Added Geten armour
-Added Shoda armour
-Added Monoma armour
-Added Mirko armour
-Added Star and Stripes armour
-Added Shimura armour
-Added Ingenium armour
-Updated some gui
-Reduced mob spawns
-Added xp multiplier gamerule
-Nerfed mobs damage
-Added repair items to armours
-Added slight tweaks to all non remade quirk items
-Remade random quirk item
-Random quirk item should be much less likely to give repeat quirks
-Random quirk tells you what quirk you get
-Fixed bug when swapping bar it flashes 0 on moves with no cooldown
-Nerfed player damage to be half of what it was
-Added a damage multiplier gamerule
Stress
-Stress ground explodes when target hits the ground
-Stress pummel sucks any hit back toward the user after half a second
-Stress slam explodes below you
-Remade quirk item
Explosion
-Changed cluster explode to be a slash like chain of explosions
-Added destruction to most moves
-Remade quirk item
Gearshift
-Added gui icon to show what gear you are
-Gear strike is now a mid range punch
-Upper gear is now a uppercut then teleport and slam down
-jump back then dash forward to punch any in your way
-Drive now does a startup and has a slide animation
-Quintuple Slam now does your gear level plus one punches in quick succession
Frog
-Fixed tongue slap and remade visuals
Rabbit
-Remade visuals of Luna Ring
-Remade visuals of Luna Arc
-Remade visuals of Luna Rush
-Remade visuals of Giants Arc
-Added extra visuals to Luna Tijeras
-Added extra visual to luna leap
-Remade visuals of Luna Fall
-Tweaked rabbit ear model slightly
-Luna hops is now a three hit combo move
Double
-Fixed gui bug
-Remade quirk item
Fierce Wings
-Made flight auto turn off on the ground
-Added particle trail to flap
Hellflame
-Made flight auto turn off on the ground
Rifle
-Remade quirk item
New Quirks:
Bloodcurdle
Engine