V18
Compatibility
Changes
V18
General
-Tweaked impact vfx opacity
-Made it so you can find random quirk tokens in the red loot chests from structures
-Added Screenshake to moves
-Added Screenshake toggle to the settings menu
Commands
-Added command to set quirk by its name /mha quirk (player) setbyname (quirks full name Ex, One for All)
Gamerules
-Added gamerule mhacooldowns, Toggles cooldowns on/off
-Added gamerule mhacooldownscaling, Toggles cooldowns being scaled by extra strength given from forms like full cowl
Structures
-Added Andesite tower, Andesite tower small, Diorite tower, Diorite tower small, Apartment white, Ua main building
Mobs
-Added student variants for every quirk
-Made students have the right impact colours
-Reworked Hawks model
Armour
-Remade Uravity, Geten, Hawks, Shimura
-Added Geten dark hood, Mina
New Order
-Added rule limit system to all moves
-Added new setting for rule messages in chat
-Added toggle Supersonic, Flight, Attraction, Air Bubble, Fluid Stroll
-Reworked Air Spear
-Added Eternity Blow
-Added Fist Bump variant to Air Spear, Air Clap, Giant Slam
-Added to random pool
-Added Destruction to Death Clap
One for All
-Fixed bugs with full cowling
-Reworked Detroit
Frost
-Added Icebound
-Made it so you can cancel Flash Tempo earlier by pressing space to jump out of it
Steel
-Tweaked on fire impact colour
Air Cannon
-Reworked Air Blast, Disperse
-Reworked all vfx
Rabbit
-Tweaked vfx colour
-Changed vfx on air Luna Leap
Engine
-Tweaked engines on impact colour
Decay
-Made decay touch passive only bring enemies down to 1 heart
Frog
-Made Hops have a air and ground variant Ground = old long hops Air = old many hops
Explosion
-Tweaked vfx
Rifle
-Fixed bug making rope shot break
Gearshift
-Added animation when using the toggle
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GnBxHwvg:UqgxvY4S"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GnBxHwvg:UqgxvY4S"
}

