V15
Compatibility
Required content
Changes
V15
General
-Added command for New Order
-Tweaked vfx for slashes
-Remade impact vfx
-Added new settings menu
-Added setting for first person animations
-Added setting for personal destruction (most quirks do not have destruction yet only explosions reworked moves do for now)
-Moved health gain to attribute modifier
-Recoloured flame related vfx
-Made extra damage from forms scale better with lower damage moves
Bugs
-Fixed slot 3 showing wrong cooldown
-Fixed ending hold moves by pressing another slot
-Fixed frost giving wrong slash colour
-Fixed issues with certain moves not moving players on servers
-Fixed Repulsion Rings Essence not having Shigaraki listed
-Fixed some transformations not being synced
Basic Combat
-Added move variant for katana weapon type on move Strike
-Added animations to held items
Weapons
-Added right click to Stop Sign
-Added right click to katanas
-Added King Stave
-Added Staff
-Added Brass Knuckle
Armour
-Added Dabi, Dabi Upgraded
Explosion
-Recoloured vfx
-Tweaked vfx
-Reworked Explode, Landmine Blast, Explode a Pult
-Added improved destruction system to reworked moves
New Order
-Added toggle move Superhuman
-Added i frames to Air Removal
-Made Air Fists hitbox larger
-Made Air Barrier last longer
-Added moves Weightless, Gravity
Frost
-Tweaked vfx
-Made Flash Tempo not freeze ice above you
-Added fall damage cancel to Flash Tempo
-Reduced base speed of Flash Tempo and added a speed boost when sprinting
-Increased Aegir Wall size
-Fixed Arctic Crash hitbox
-Made ice not transparent
Ignition
-New move Ignition Drive
-Tweaked Flame Breath vfx
-Tweaked Flare Wall vfx
-Made Flame Breath carry momentum
-Made Flare Wall go forwards along the ground
-Made Flame Cross pull targets in and last longer and tweaked vfx
-Changed impact vfx on Blazing Blitz
-Added colour options for vfx
-Added glow to vfx
Decay
-Reworked Decay Rush, Earth Crack
One for All
-Fixed go beyond hopefully for the last time
-Tweaked 100% impact colour
-Added Detroit grab variant when close to target
Repulsion Rings
-Added speed boost when sprinting with Self Repel
-Made Repel have infinite hold time
Gale Gale
-Added speed boost when sprinting with Gale Gale
-Made Galenado go up and down blocks
Engine
-Added fall damage cancel while using engine boost
Big Fist
-Fixed all moves being usable at lvl 1
Rabbit
-Added kickback to the end of Luna Crash, Luna Arc
-Made Luna Leap air variant carry momentum
Copy
-Fixed bug where you could copy the same quirk twice
Binging Ball
-Fixed first move not being usable
Rifle
-Retextured rifle
-Remade bullet vfx
-Added move Recoil
-Reworked Burst Shot, Shoot
-Reduced damage from bullets
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GnBxHwvg:bvoamsax"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GnBxHwvg:bvoamsax"
}

