V14
Compatibility
Changes
V14 (Many Minis)
Quirks
-New Order (Wip)
Mini Quirks
This is a new feature for me to add smaller quirks without awakenings toggled into the random pool with /MhaMiniQuirks
-Repulsion Rings
-Gale Gale
-Big Fist
-Frost
-Ignition
Major Bugs
-Fixed server joining issue
-Fixed server side animations
-Fixed arm wiggle (RIP sniper sense)
General
-Made the gui disable in spectator
-Added gamerule for reseting level on death (MhaLevelReset)
-Added gamerule for copying Ofa (MhaCopyOfa)
-Added gamerule for spawning with ofa (MhaRandomOfa)
-Added gamerule to toggle leveling (MhaLeveling)
-Added gamerule to set level cap (MhaLevelCap)
-Added gamerule to set required xp (XpRequirement)
-Made certain moves follow head pitch
-Added basic animations to most moves in Hellflame, Stress, Frog, Fierce Wings, Sparking Sword, Flowing Sword
-Added recipes for all wools into fabrics
-Made Mha mobs give more xp
-Removed i frames for barrage
-Tweaked texutures for some default vfx
-Added what slot to cooldown warning
-Made it tell you if a moves on cooldown when pressing slot in gui
Bugs
-Fixed overthrow animation not playing
-Fixed explosive shot lag for rifle
-Fixed Ingenium legs and Ua legs having same recipe
-Fixed Curator and Vigoro legs having same recipe
-Gave Jiro legs and boots a recipe
-Fixed all might permanently using wyoming in water
-Fixed both hellflame forms being usable at the same time
-Fixed still flying after turning pheonix robe off
-Fixed stress form damage bugs
-Fixed issues with Tijeras (hopefully)
-Made mobs not attack people in creative on hit
-Fixed damage bug with gearshift
-Fixed max xp not changing when setting level
-Fixed players giving xp
-Fixed certain forms breaking when going through end portal
-Fixed random quirk gamerule swapping quirk when going through end portal
Armours
-Retextured Cellophane, Jiro, Ua Uniform, Star and Stripe, Tiger Bunny, Nagant
-Added Toru, Creati, Maid
Mobs
-Tweaked walk and run animations
-Retextured Student and variants
-Retextured Nagant
Binding Cloth
-Made the cloth break if your to far from the swing point
New Order
-Added Air Fist, Air Barrier, Death Clap
Muscle Augmentation
-Increased aoe on muscle drop
Hellflame
-Tweaked some vfx for vanish fist
Fierce Wings
-Made feather particle match wing colours
-Added physics to wings
Bloodcurdle
-Made you able to use double jump in indomitable will
Binging Ball
-Removed infinite binging pets
-Made binging pets home in on target
-Retextured ball
Hardening/Steel
-Made rocky sweep/steel sweep have extra range
-Buffed Red/Iron Spear
-Fixed steel fire spear texture bug
One for All
-Fixed go beyond hurting yourself when it shouldnt
-Fixed go beyond being usable in full cowl
-Fixed manchester vfx
-Nerfed delaware jump knockback
Engine
-Tweaked base vfx colour
Explosion
-Reworked vfx
Rabbit
-Reworked Luna Arc
-Added Luna Crash
Permeation
-Added cooldown to the toggle
-Added overlay for when your permeating
Engine/Rabbit
-Tweaked Vfx
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GnBxHwvg:oirEzJQi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GnBxHwvg:oirEzJQi"
}

