V12
Compatibility
Changes
V12
General
-Moved attributes from setting the attribute to adding onto it
-Tweaked ground impact vfx
-Tweaked colours on some slash vfx
-Changed any info in guis to a slightly different colour
-Made potions not clearable with milk
-Added the base system for wearables
-Fixed some vfx being able to be damaged
Armours
-Added the symbol to captain celebrity
-Retextures to Mirko, Monoma, Nejire, Twice, Overhaul, Elecplant, Air Jet, All Might, Kudo, Bruce Lee, En, Lariat
-Vigoro
-Gingershadow
-Added recipes to ones that didnt have them
Items
-Wind Katana
-Hawks Katana
-Retextured all swords
-Tech Rings (wearable)
-Binding Cloth (wearable)
Mobs
-Added Hard Head, Muscle Man, Stiched Giant, Nejire, Mirko, Dolphin, Rappa, Overhaul, Air Jet, All Might, Banjo, En, Bruce Lee
-Retextured Kudo
-Stopped heros from hurting each other during team fights
Basic Combat
-Made impact colour change with certain quirks
-Changed how barrage holds you in the air
-Improved animations for downslam
-Tweaked uppercut vfx
Permeation
-Fixed being solid in spectator
-Tweaked Phantom Menace vfx
-Removed Phantom Menace holding you in the air
-Made permeating entities able to hit other permeating entities
Wave Motion
-Remade textures and animations for vfx
Engine/Rabbit
-Remade texture and animations for vfx
-New rabbit ears
Gearshift
-Recoloured impact
-Tweaked gear strike impact animation
Stress
-Removed having to be level 5 for first form
Muscle Augmentation
-Tweaked animation and made startup longer for Giants Muscle
-Tweaked animation for dual hammer
-Nerfed Battering Rams speed and damage
-Tweaked Muscle Drop vfx
Copy
-Made you able to use any quirk you have moves at any time
-Fixed quirk timer running out and clearing quirk after you get permanent copies
-Fixed being able to have two of the same quirk
-Fixed permeation toggle not working
Fierce Wings
-Fixed hitbox issue while flying
Hellflame
-Reworked Jet Burn VFX
-Reworked Hell Dash VFX
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GnBxHwvg:uIHJKMQw"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GnBxHwvg:uIHJKMQw"
}

