V17
Compatibility
Changes
V17
Quirks
-Hair Raiser
General
-Made it if you bind a move already bound it changes where its already bound to empty
-Updated player card texture
-Made mini quirk gamerule true by default
-Added setting to change where your move bar is located
Commands
-Added command to ban a quirk /mha quirkBan (quirks name that shows in players gui)
-Removed gamerules MhaCopyOfa, MhaRandomOfa (Use quirk banning system instead)
Bugs
-Fixed some projectiles floating in the air forever
-Fixed Ghost Hug having no cooldown
Weapons
-Reworked vfx for right click Bird Rush
Flowing Sword
-Nerfed Water Wheel
New Order
-Reworked animation for Fist Bump variant of Bump Barrage
Muscle Augmentation
-Made it when you get forced out of muscle god you go into the previous form
-Made it when you hit someone while in muscle god you regain charges
Stress
-Reworked vfx for Pummel, Stress Dash, Stress Slam, Stress Ground, Stress Balls, Burden, Stress Fist
-Remodelled stress forms
-Added impact colour variant
Gearshift
-Reworked vfx for Overdrive, Drive, Sprint passives
-Made all moves scale up with extra strength
Frog
-Reworked vfx for Hops, Mucus Blast, Frog Kick, Frog Slam, Mucus Floor
-Reworked Tongue Slap
-Retextured Frog Form
-Added impact colour variant
Wave Motion
-Added Wave Flight toggle
-Tweaked glow on vfx
Gale Gale
-Fixed Galenado and Gale Force doing wrong damage
-Tweaked vfx
Rifle
-Reworked vfx for Rope Shot
Repulsion Rings
-Made repel boost backwards in the air after release
Frost
-Retextured vfx
Fierce Wings
-Reworked vfx for Flap, Feather Projectile, Feather Rush
-Made Flap faster
-Made feathers shot last less time but hover around target doing constant damage
-Reworked toggle
Ignition
-Retextured vfx
-Reworked sfx
-Improved Cremation colour
Hellflame
-Reworked vfx and sfx for Fire Fist, Hell Dash, Jet Burn, Vanishing Fist, Prominence Burn, Ignited Arrow
-Reworked Hells Curtain
-Added colour options for reworked vfx
Explosion
-Tweaked texture
-Tweaked vfx
-Added impact colour variant
Rabbit
-Remade anim for Luna Ring
-Changed anim for Rabbit Leap air variant
-Reworked vfx for Luna Fall, Luna Tijeras
-Made Luna Fall able to hit targets in the air
-Made Luna Fall bounce you back into the when it hits
-Made Luna Rush knock any hit away
Engine
-Reworked vfx for Engine Boost
-Added impact colour variants
One for All
-Reworked/Tweaked vfx for Leap, Delaware, Carolina, Wyoming, Texas, Manchester, California
Decay
-Reworked Decay Slash into Death Grasp
-Reworked Glitch Dash into Catastrophe
-Reworked Ground Death
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GnBxHwvg:uIdrI278"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GnBxHwvg:uIdrI278"
}

