Rad Gyms 0.3.1-stable for Cobblemon 1.7.0+
on Dec 7, 2025Release v0.3.1-stable
Works with 1.7.0 and 1.7.1
What's Changed
- Added checks on server cleanup to prevent shutdown NPE
- Fixed gym leave NPE
- Fixed datagen saving recipes in wrong namespace
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/1.7.0+0.3.0-stable...1.7.0+0.3.1-stable
Rad Gyms 0.3.0-stable for Cobblemon 1.7.0+
on Dec 4, 2025Release v0.3.0-stable
Works with 1.7.0 and 1.7.1
What's Changed
- World border is disabled in gyms dimension now (istg mojang, 6 mixins?)
- Client config settings are now overriden by server settings, just in case
- ignoredSpecies and ignoredForms config fixed
- Migration to MojMap from Yarn
- Codebase split into common and fabric modules
- Fixed an assortment of persistence errors as stepping stone to full persistence
- Fixed an assortment of disconnect errors
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.3-beta.1...1.7.0+0.3.0-stable
Rad Gyms 0.3.0-beta1 for Cobblemon 1.7.0+
on Nov 25, 2025Beta v0.3-1
What's Changed
- fix: Mixin crash caused by RCTApi update
- fix: Possible item identifier crash caused by wrong value of gym type component on the gym key item stack
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.3-alpha.1...v0.3-beta.1
Rad Gyms 0.3.0-alpha1 for Cobblemon 1.7.0+
on Nov 22, 2025UNSTABLE INITIAL RELEASE FOR COBBLEMON 1.7.0
- feat: Cobblemon 1.7.0 initial support
- feat(api): GenerateTeamEvent also provides applicable battle format
- chore(rct): Temporary solution for RCTApi team handling bug
Rad Gyms 0.2.0-beta6 for Cobblemon 1.6.1
on Nov 12, 2025What's Changed
-
Release/v0.2 beta.6 by @gitoido in https://github.com/gitoido-mc/rad-gyms/pull/83
-
Fixes trainer interactions
-
Fixes
shardRewardsconfig not being picked up by reward handler -
Multi battle formats - now you can define battle formats for gym template trainers. Supports
singles,doubles,triples -
Now players require at least 3 mons in their party to get in the gyms
-
Proper custom gym key models support
-
Proper client and common source set separation
-
Developers: Added
GymBattleEndReasonenum forTrainerBattleEndEvent -
Alot of dead code cleaned up and other minor fixes
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.2-beta.5...v0.2-beta.6
Rad Gyms 0.2.0-beta5 for Cobblemon 1.6.1
on Nov 5, 2025Bugfix release
- Fixes battle event handling, now they bail early if there is no radgyms stuff involved. Effectively fixes RCTMod compat.
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/nightly...v0.2-beta.5
Rad Gyms 0.2.0-beta4 for Cobblemon 1.6.1
on Oct 29, 2025- New Gym Entrance block
- Gym trainer skins are now customizable
- Dev experience: Other developers can now subscribe to variety of events
- Misc bugfixes
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.2-beta.3...v0.2-beta.4
Rad Gyms 0.2.0-beta3 for Cobblemon 1.6.1
on Sep 19, 2025Bugfix release
- Fixed double battle init
- Added check for player battle actor being in battle
- Updated RCT Api required version
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.2-beta.2...v0.2-beta.3
Rad Gyms 0.2.0-beta2 for Cobblemon 1.6.1
on Aug 27, 2025Bugfix release
- Fixed exit block interaction
- Lowered minimal fabric loader version to be the same as Cobblemon
Rad Gyms 0.2.0-beta1 for Cobblemon 1.6.1
on Aug 16, 2025Release beta v0.2-1
What's Changed
Player data persistence layer
The main issue of duping gyms was the player data not being copied properly on player death. Persistence layer was refactored and moved to dedicated server NBT state, thanks to merge request with clue from @KaptainWutax
That should effectively solve issues with gyms stacking on top of each other
owo-lib dependency removed
As time and developer experience proven, owo-lib is a real great dependency, albeit it started to cause issues when I started to implement poke caches.
Removal of dependency provoked big code refactor, but it also allowed me to prepare polygon to migrate the mod to multiplatform
Logic rework
- If player logs off in uncompleted gym, instance will be removed, but player will be left in the gym dimension. Exit block will be spawned to allow player to leave the gym on next login.
- Chaos caches will firstly randomly select random pokemon typing, then randomly select pokemon from rarity bucket.
- For buckets higher than Common tier pokemon will be picked from cache rarity bucket AND previous rarity level bucket (for example - uncommon cache will pick from uncommon and common buckets)
- It is possible to increase your chances to get a shiny poke by using a poke cache while holding lapis lazuli or block of it in offhand. Shiny chance will be reflected in tooltip.
- Added pokecache support for shiny charm influence from Tim's Unimplemented Items. Logic is the same - if poke is not shiny, it tries to roll for shiny one more time
GUI rework
Removal of owo-lib required me to rework interfaces.
- Cache GUIs removed, pokemon will be added to PC/Party immediately
- New visuals for gym entrance and gym exit screens
Rad Gyms 0.2.0-alpha2 for Cobblemon 1.6.1
on Jul 18, 2025What's Added
- Typed entrance loot tables
- Teleportation void probably fixed?
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.2-alpha...v0.2-alpha2
Rad Gyms 0.2.0-alpha1 for Cobblemon 1.6.1
on Jul 16, 2025What's Changed
- Fix placement crash and add level fallback for fixed team pokemon by @KaptainWutax in https://github.com/gitoido-mc/rad-gyms/pull/60
- Pokemon caches by @gitoido in https://github.com/gitoido-mc/rad-gyms/pull/51
- New entry structures by @gitoido in https://github.com/gitoido-mc/rad-gyms/pull/51
- Add support for custom gym key models by gym type by @KaptainWutax in https://github.com/gitoido-mc/rad-gyms/pull/61
New Contributors
- @KaptainWutax made their first contribution in https://github.com/gitoido-mc/rad-gyms/pull/60
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.1.13.1-stable...v0.2-alpha
Rad Gyms 0.1.13-stable for Cobblemon 1.6.1
on May 20, 2025What's Changed
- feat: Implemented Aether mod compat
- fix: Mod config file generation
- chore: Dependencies update
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.1.12-stable...v0.1.13-stable
Rad Gyms 0.1.12-stable for Cobblemon 1.6.1
on Apr 20, 2025What's Changed
- hotfix: Closing screen crash fix
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.1.11...v0.1.12-stable
Rad Gyms 0.1.11-stable for Cobblemon 1.6.1
on Apr 5, 2025What's Changed
- feat: Gym rewards are distributed in bundles now
- feat: Debug logging fixed, less spam in server console now
- fix: Trainer entity casting breaking other mods compatibility
- fix: Dying in gym breaks its instance
- chore: Additional checks whether gym instance exists
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.1.10...v0.1.11
Rad Gyms 0.1.10-stable for Cobblemon 1.6.1
on Mar 23, 2025What's Changed
- fix: Trainer registration in RCT, entity type fix by @gitoido in https://github.com/gitoido-mc/rad-gyms/pull/46
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.1.9...v0.1.10
Rad Gyms 0.1.9-stable for Cobblemon 1.6.1
on Feb 28, 2025What's Changed
This release adds scheduling support, which (i hope) will prevent trainer registration and gym leave errors in some heavy modpack cases
Rad Gyms 0.1.8b-stable for Cobblemon 1.6.1
on Feb 19, 2025fix: chunk loading and trainer entity persistence
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.1.8-stable...v0.1.8b-stable
Rad Gyms 0.1.8-stable for Cobblemon 1.6.1
on Feb 18, 2025What's Changed
- feat: es_es localization added by FOXz
- feat: Preload chunk where player will be teleported to
- fix: Species were mapped to forms incorrectly in some cases
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.1.7-stable...v0.1.8-stable
Rad Gyms 0.1.7-stable for Cobblemon 1.6.1
on Feb 17, 2025What's Changed
- Chinese translation by @Brzjomo in https://github.com/gitoido-mc/rad-gyms/pull/32
- fix: Use TeleportTarget instead of player.teleport by @gitoido in https://github.com/gitoido-mc/rad-gyms/pull/34
- feat: Add player party check when using gym entrance by @gitoido in https://github.com/gitoido-mc/rad-gyms/pull/35
- feat: Sparse entrance generation by @gitoido in https://github.com/gitoido-mc/rad-gyms/pull/37
- fix: Fix forms and aspects not being applied correctly by @gitoido in https://github.com/gitoido-mc/rad-gyms/pull/39
New Contributors
- @Brzjomo made their first contribution in https://github.com/gitoido-mc/rad-gyms/pull/32
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.1.6-stable...v0.1.7-stable
![Rad Gyms [Cobblemon]](https://cdn.modrinth.com/data/eF8kqlHd/b007874f499316a144be46c6f22b7a2cd7aa02ef.png)


