Random Village Names

Random Village Names

Mod

🌆 All villages receive a randomized name, shown in the GUI via the Areas mod.

Client and server AdventureGame MechanicsSocial

150.9k downloads
102 followers
Created2 years ago
Updated4 months ago

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Improved mod icon compression, which lowers the jar file size.
Updated mod URLs to the new GitHub location.
(NeoForge) Updated to the new changes: Added 'type=' to mods.toml, and moved the modEventBus field.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=random-village-names

Updated mod to Minecraft version 1.20.4.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=random-village-names

Updated mod to Minecraft version 1.20.3.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=random-village-names

(1.20.*) Added official support for NeoForge. Just like Fabric and Forge, in the same jar!
Updated structure and content of mod info files.
The dependent Areas version is now 5.2.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=random-village-names

Updated mod to Minecraft version 1.20.2.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=random-village-names

Updated mod to Minecraft version 1.20.1.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=random-village-names

(1.20 only) Fixed area text not being updated correctly on signs.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=random-village-names

Updated mod to Minecraft version 1.20.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=random-village-names

Updated mod to Minecraft version 1.19.4.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=random-village-names

Changed computeIfAbsent to use Collective's HashMapFunctions. This adds compatibility with threaded dimensions.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=random-village-names

External resources



Project members

Serilum

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