1.3.0
Compatibility
Changes
!!THE FINAL (main) UPDATE (1.3.0)!!
After nearly a year of continuous work, this marks the final update of my Hello Neighbor mod, including 90% of every official/released content from the alphas. A separate “extras” update is planned, focused on unused or scrapped content from older artwork and later-game material.
(if patches are needed, i may release smaller updates fixing stuff)
Due to technical, time, and engine limitations, the following features could not be implemented and may appear in a future update:
- Chair Blocks Door mechanic
- Hidden pass code
- Pass Code Lock from PA
- Functional Cameras with vision
- Colored lights
- Doorframes for regular doors
- Sit-able bath (Mcreator just won't let me)
- Bed functions
- Eating Banana + tripping on the Banana on step
- Lever-like blocks (latch and pad versions of the keylocks)
- A1 train model
Thank you so much for sticking with me!
////
[Fixes and Optimizations]
- Fixed stair railing left and right naming being swapped
- Fixed and updated toolbox model to prevent visual blending with adjacent blocks
- Small performance optimizations related to cupboards
- Wallcrack 6 models and bounding box raised by 16 pixels
- Fixed placeable items not giving their item counterparts on break
[Organization and Creative Tabs]
- Moved roof blocks to the HN Blocks creative tab
- Moved yard fence blocks to the HN Blocks creative tab
- Moved ceiling blocks to the HN Blocks creative tab
- Moved glass blocks to the HN Blocks creative tab
- Moved boiler blocks to the HN Construct creative tab
[Adjustments and Reworks]
- Changed Radio On light level from 3 to 4, excluding Broken Radio
- Changed the “metal_box_pickup” sound by removing high noise at the end
- Expanded alarm clock ringing sound range
- Rebranded Cupboard Offset to Cupboard Right
- Reworked sconces with new bulb and electricity functionality
- Reworked elevator buttons for wireless redstone
- Revised Alpha 2 road texture again
- Locked Shovel Box is now a container and can be interacted with in Creative
- Shovel Box, Bell Stand, and RF Small Door can now be checked
- Sound behavior for objects now uses dynamic range
- Restored Bath's original centered position
- New Bath block bounding box
- Separated wood_creak 2 & 3 as a2_cutscene_door_creak_(1/2)
- Reworked random inside noises for regular floor blocks
- Some sound effects are now stereo
[Sound Additions and Improvements]
- Mantrap now has a new placing sound
- Mantrap plays a breaking sound after the effects are gone
- Magnet now has pickup and impact sounds (hn2)
- Rifle Toy pickup sounds added (hn2)
- New Chair Stool placing sound
- New Armchair pickup sounds
- Frying Pan now plays a cooking sound when placed on an active stove
- Added water tap ambient sound for sinks
- Added new lift sounds for buttons and environment (/playsound command)
- New lamp on and off sounds (hn2)
[!!New Content!!]
- Added Alpha 2's unused recolored carpets (Carpet Color 1 & 2)
- Added Hanged Flower/flower 3 (Middle & Offset)
- Added Metal Ladder Fence & Door
- Added HN Electricity creative tab
- Added Electrical and Wireless Wands for power to switch and switch to source connections
- Added Electrical Box
- Added Light Switch
- Added lever-like blocks including latches and locks
- Added Bulb object
- Added Ceiling Lamps
- Added Lamp Props
- Added DL Lamps
- Added wireless functionality between Shovel Box and Bell Stand
- Added Neighbor’s Car Key as an item, placeable object, and key hook
- Added Player Car parts
- Added Grass 2 (text_grass_2)
- Added Tall Grass 2 and Tall Grass 4 terrain
- Added Sharkotron (interactive object only)
- Added gate blocks
- Added kettle heating mechanic when placed on Stove On
- Added Magnet item functionality allowing item pickup from increased range
- Added water functionality for sinks while holding Shift
- Added water particles for sinks and baths
- Added Worktop Middle
- Added Cupboard Left
- Added experimental Diagonal Cupboard
- Added Yard Fence variants 1 through 6 with borders from the alphas
- Added HN porch fences and rails from Pre-Alpha to Alpha 2
- Added Prototype Stair Railings
- Added Neighbor car parts
- Added Binoculars as item and object
- Added UV Light as item and object
- Added Flashlight as both item and object
- Added Cameras as props only
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xTgbnpMo:5mzE1DAE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xTgbnpMo:5mzE1DAE"
}

