Compatibility
Minecraft: Java Edition
26.2
26.1.x
1.21.x
1.20.x
Platforms
Supported environments
Client-side
Links
Tags
Creators
Details
Licensed MIT
Published 8 months ago
Ravenclaw's Ping Equalizer
Summary
Ravenclaw's Ping Equalizer is a client-side Fabric mod designed to create a fairer PvP environment by allowing players to artificially increase their network latency. Unlike visual-only mods, this tool introduces real packet delay at the network layer.
- Real-time Effect: The delay happens in the Netty event loop; the server and other opponents perceive your higher ping as genuine.
- Purpose: To normalize latency in competitive play (e.g., leveling the field between a 10ms player and a 100ms player).
Commands
| Command | Usage | Description |
|---|---|---|
| Add Delay | /pe add <ms> |
Adds a fixed amount of latency to your connection. Example: /pe add 50 adds 50ms to your native ping. |
| Total Target | /pe total <ms> |
Automatically adjusts delay to stabilize your ping at a specific target. Example: /pe total 100 attempts to keep you at 100ms. |
| Status | /pe status |
Displays your current settings and validation status (Client-side only). |
| Disable | /pe off |
Disables the equalizer and returns connection to native speed. |
Technical Architecture
Packet Manipulation The mod hooks into the Minecraft client's Netty pipeline. Outgoing and incoming packets are intercepted and held in a scheduled task queue for the duration of the configured delay before being flushed. This ensures the latency is "real" regarding server-side hit registration and movement processing.
Server Control Servers can directly control and query the equalizer via custom payloads:
- S2C
ravenclawspingequalizer:control: sends aboolean enabledflag. Resets to enabled/off on join and disconnect. - S2C
ravenclawspingequalizer:state_query: sends anint requestId. - C2S
ravenclawspingequalizer:state_response: replies withrequestId,serverEnabled,mode,currentDelayMs,basePingMs, andtotalPingMs.
Ethics & Usage
- Rule Compliance: While this mod is intended for fairness, some public servers may flag artificial latency manipulation as suspicious behavior. Always check server rules before using.
- MCTiers Usage: This mod is explicitly allowed on MCTiers for the sole purpose of equalizing ping in high-tier testing. It must not be used to gain an unfair advantage.
- Transparency: All status changes (enabling/disabling delay) post a public chat message. This prevents "closet usage" where a player might secretly toggle lag to gain an advantage.
License
MIT


