Changelog - Tornado Volumetric Shader Update
Visual Improvements
Tornado Visibility • Tornado now renders ON TOP of clouds - swapped render order so tornado is always visible against storm clouds • Increased tornado opacity (4x multiplier) for better visibility • Removed cloud clearing - no more visible hole/circle in clouds around tornado
Rope Tornado (F1-F2) Behavior • Unified rope bending animation - entire tornado body curves together as one piece from ground to clouds • Slower, more realistic spin - reduced spin speed from 4.5x to 1.2x • Consistent thin shape - rope tornadoes stay thin all the way up to clouds, no widening • S-curve and ripple motion - organic snake-like movement with multiple wave frequencies • Same texture/look throughout - no more different-looking upper section
Wedge Tornado (F3-F5) Behavior
• Fixed radius expansion - tornado expands up to original height, then tapers slightly toward clouds
• No more over-expansion - prevents giant cone shape extending to clouds
Cloud Integration • Tornado stops at cloud base (~Y=180) and blends seamlessly into storm clouds • Smooth fade at top (15% fade zone) for natural cloud transition • No more tornado extending above clouds
Bug Fixes • Fixed underground rendering - tornado no longer renders below ground level • Fixed shader compilation error - added missing PI constant • Fixed render box height - reduced to match cloud layer
Fixed some issues with the mod not working properly.
Changelog 1.0.0
Initial Release
The first public release of Enhanced Volumetric Tornadoes for NeoForge 1.21.1!
New Features:
- Tornado Entity: Added the core Tornado entity with a 5-tier system (F1-F5).
- Destruction System:
- Tornadoes can now rip blocks from the ground based on their tier.
- Added debris physics: ripped blocks become falling entities that spiral around the vortex before being ejected.
- Vegetation and structure scanning logic optimized for server performance.
- Visuals:
- Implemented volumetric rendering for the tornado funnel using custom shaders.
- Added particle systems for dust, debris, and water splashes.
- Physics:
- Added entity pulling and lifting mechanics.
- Added water spout logic: tornadoes moving over water will pull up liquid blocks.
- Added lightning generation for high-tier storms (F3+).
- Audio:
- Added dynamic wind roar sound effects that scale with tornado intensity.
- Added siren warning sound when a tornado is near a player.
Technical:
- Implemented spiral scanning algorithm for block destruction to maintain high TPS.
- Added configuration options for tuning destruction and mechanics.



