1.1 Changelog:
Fixed Mox not following player or starting with 10 affection or sending a chat message upon being given a flower
Fixed Ectoplasm not being in a creative tab
Fixed several crates, Containment Box, Empty Canister, and Broken Factory Control Panel not having a description
Fixed new additions to the features_cannot_replace block tag being in an incorrectly named tag
Added Fear Resistance player attribute (used to modify the amount of Fear applied by ghosts)
Added eyelid:ghosts entity tag
Changed Fear effect to be higher based on the number of ghost type mobs within 5 blocks (mobs can be added to the eyelid/tags/entity_types/ghosts tag in a datapack to add to this)
Changed Bravery effect to increase Fear Resistance rather than give Hope (Hope is now unobtainable through normal gameplay but will likely be used in future, and can be used by other mods/modpacks)
Changed Fear Emblem to give +2 Fear Resistance
Changed Immovable Emblem to give +1 Fear Resistance
Added Crystal Key and White Crystal Keyblock
Changed Crystal Construct and Gold Construct loot tables to include a 10% chance for a Crystal Key
Increased Mox’s melee damage and ranged damage by 1
Added boss music for Killbot (Thanks to SocialTag on Youtube)
Added Soul Sand crafting recipe using Ectoplasm, Sand and Netherrack
Added Ghostly French Horn (and added to eyelid:musical item tag)
Added a large quantity of new recipes for the Toxic Sludge Containment Box to match the Full Containment Box recipes from the Shadowlands mod
Added description for Mechanite Ingots to explain how to get them
Added a challenging dungeon to the inside of the Staring Eye Temple, accessible using the Crystal Key
Added Polish translations (~97%, thanks to EnnyTheDonkey on Crowdin)
Added Portugese translations (~9%, thanks to caduzingamer on Crowdin)
Added French translations (~5%, thanks to Captain Loutre and TheAxolotlLord on Crowdin)
Added Korean translations (~18%, thanks to 김시윤 (Im-Siyoun) on Crowdin)
Added Attributes and Potions and Effects entries to the Patchouli guide book
1.0.8 Changelog:
Fixed the boss marrying stuff not working past putting the outfit on
Several minor backend code optimisations
Changed Prismacon mob spawning max light level from 7 to 14
Changed Prismkeeper spawning to be specific to the temple (there’s way too many of them but idk how to fix that)
Added Love Potion item to max out an entity’s affection for debugging, item is only obtainable with a give command
Fixed Prismkeeper not following player
Regretted making this insane spaghetti code marriage system in the first place
Oh and I guess I forgot to upload 1.0.7... oops
Forgot to upload 1.0.5 oops-
1.0.6 Changelog:
Made the new armors trimmable Removed some unused textures Changed a few texture names Changed the Neonica lasers to use modified Guardian laser sounds Reduced the volume of several custom sounds Changed Fairies to use Allay sounds Slightly changed color of Bravery potions so they aren't identical to Strength potions Added Corrundum Caves biome to Prismacon to allow for different sky color and music while underground Added custom music for all new dimensions (Made by https://www.youtube.com/@SocialTag) Fixed Laser Helmet Controller being bugged and not shooting
See the full OST here! https://www.youtube.com/playlist?list=PLE_1nwtKWo2EJQigA9LGInzkqQIiO2cXo
1.0.4 Changelog:
Fixed Neonica/Mox not following the player on servers Fixed Mox not teleporting to far away players or prioritising following the player which... tamed her? Feel like that's not the word I want... Fixed propose button being reusable Added some checks to the following player code to prevent rare but possible crashes Removed unused Gallery Tile structure files
1.0.3 Changelog:
Fixed "Invalid player data" error caused by the First Load stuff (giving guide book, showing first load message) being broken when loading with the TerraFirmaGreg-Modern pack.
Unsure why it was breaking, but the advancement used to check if the world has been loaded before was giving a NullPointerException where it normally wouldn't.
1.0.2 Changelog:
Removed some unused tags Removed some unused recipes Fixed failing to connect to servers when using Immersive Engineering, caused by a few broken compatibility recipes
1.0.1 Changelog:
Fixed the new wooden blocks not being properly flammable Fixed the Bravery effect not doing anything Added Huge Structure Blocks as a required dependency in the mods.toml since... it is required
Initial release



