
Realms of Runeterra: A tale of Relative Dimensions
New blocks, items, mechanics, stories and adventures await you in a 131072-side block map of Runeterra, the world of the world-wide known MOBA League of Legends. An immersive new dimension paired with procedural generation to spice every new world!
0.1a.4r1
Compatibility
Changes
Hotfix for version 0.1a.4! If you were using that version please download this one instead ASAP!
CHANGELOG:
-
Fixed a problem with deserialization of the custom BiomeSource causing a mismatch that made any world created in version 0.1a.4 not able to load after quitting for the first time.
-
Added silly splash texts to Minecraft main menu, and, unlike vanilla splasharts, ours are localized (es_es and en_us) Go check them out!
If you have ideas or want to localize the splashes (or any other mod text) to your language, we will be waiting for you in the discord server too!
-
Enabled basic surface rules testing and carving for test biomes.
Want to help?
- Are you a lore enthusiast and want to help with gathering lore resources?
- Are you skilled in using worldpaint, worldedit or other terrain and world editing tools and want to help with crafting the base terrain layout?
- Are you skilled in minecraft modding, and more specifically in world generation and mixins?
- Skilled in programming to help optimize the mod?
- Skilled minecraft builder that would like to help design buildings and landmarks for later use in the mod?
Hop on into the discord server and let's figure things out!
You can also help by just downloading the mod and checking thins around! Your experience on the mod under some certain specs, bugs, crashes... Anything that you can later let us know using the issue tracker!
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:c01rgZay:OXNT5uVj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:c01rgZay:OXNT5uVj"
}
