Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
REMEMBER: ALPHA VERSIONS ARE UNSTABLE. PLEASE REPORT ANY ISSUE ON THE ISSUE TRACKER ON GITHUB OR THE DISCORD SERVER
Remember you need to run the following command to enter the dimension for now:
execute in realmsofruneterra:runeterra_dimension run tp x,y,z
CHANGELOG:
This is just a cummulative version with all the performances boosts of the 0.1a.6x patches and an update to Minecraft 1.21.4 + some fixes. This means the mod is no longer compatible with <1.21.3, so you need Minecraft Forge for 1.21.4 if you didn't have it already. The changes are as follows:
SUMMARY:
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New item: Hexporter prototype
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A techmaturgical device powered by a hexgem. It allows you to travel to Runeterra and back without ghosting via chunk pregeneration. INSTRUCTIONS OF USE:
Use the item in any dimension to open the GUI to set the coordinates. Once set, crouch + use the item for 5 seconds to teleport.
Once in the buffer dimension, click again to start pregenration (depending on your computer it might take a while but you will see a "pregeneration completed!" message once its done)
Hold shift + use the item again for five seconds to teleport to Runeterra (it might take some seconds but will put you into the dimension surface correctly)
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Pregeneration should go smoother (using hexporter)
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Permanent ghosting when using the direct tp command aboe should stop happening (it might take a while for you to spawn on the surface)
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The mod forces your render distance to five chunks inside Runeterra. You will find the Render distance setting disabled if you go to graphic settings while being on Runeterra; This is not permanent and in future versions there should be an option to enable or disable this limit, but due to performance considerations, we want to try this.
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On the more technical side, the Biome grouping system has been rewritten to use game registries instead of being directly hardcoded in a class. This has helped to slightly reduce the generation time too and will also help with other biome group-dependent systems
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Remember that the area with biomes applied is between (12000,7000) and (14000, 8500)!
FIXES
- The teleport sound (triggered when using the hexporter item or running the /playsound command) now plays
- The hexporter item wasn't properly added to the creative tab. Now it can be obtained through it.
- Some features implemented via mixins didn't properly work on the production environment. After adding a missing configuration file, they work. This includes:
- Custom splash texts on Minecraft's main menu
- Snow and freeze height changed (now the snow and frozen water on cool and cold biomes will happen higher up, starting on y=555)
- Locking of the render distance on Runeterra. The render distance slider now correctly fades out and can't be changed while on Runeterra (this will probably change on future versions)
Other news
Don't expect many 0.1a.7x patches, unless some bug or performance patch is necessary before the next major version. There might not be a new version for the next weeks or even months while I work on the megastructure system. If you want to keep in touch with the development, you are welcomed on the discord server!