
Realms of Runeterra: A tale of Relative Dimensions
New blocks, items, mechanics, stories and adventures await you in a 131072-side block map of Runeterra, the world of the world-wide known MOBA League of Legends. An immersive new dimension paired with procedural generation to spice every new world!
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Details
0.1a.2
Compatibility
Changes
REMEMBER: ALPHA VERSIONS ARE UNSTABLE. PLEASE REPORT ANY CASE OF THE FOLLOWING IMMEDIATELY VIA THE ISSUE TRACKER:
DANGLING THREADS: Memory optimizing threads might not properly clean, thus residing in memory even after the game is closed. If you see a java task running after minecraft is closed with very low cpu and memory usage, do not worry (its not a virus or anything intentional), just report it and close the process.
MEMORY LEAK: Please report any RAM over usage: Expected RAM usage for the mod at this point is no more than 6-7GB. A memory leak can be fixed by restarting your computer.
If you encounter any issue, please post it in the issue tracker
CHANGELOG:
Remember you need to run the following command to enter the dimension for now:
execute in realmsofruneterra:runeterra_dimension run tp x,y,z
-
INTERPOLATION ROCKS!
- Heightmaps are now half the original size
- Missing points are calculated through linear interpolation of adjacent heights
- This means the images occupy less in the jar, and in memory. The chunk generator takes even less time to load in and to generate new chunks.
- General terrain look is more smooth and minecraft-like.
Want to help?
- Are you a lore enthusiast and want to help with gathering lore resources?
- Are you skilled in using worldpaint, worldedit or other terrain and world editing tools and want to help with crafting the base terrain layout?
- Are you skilled in minecraft modding, and more specifically in world generation and mixins?
- Skilled in programming to help optimize the mod?
- Skilled minecraft builder that would like to help design buildings and landmarks for later use in the mod?
Hop on into the discord server and let's figure things out!
You can also help by just downloading the mod and checking thins around! Your experience on the mod under some certain specs, bugs, crashes... Anything that you can later let us know using the issue tracker!
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:c01rgZay:tJYIHrid"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:c01rgZay:tJYIHrid"
}
