The Big One
- MedKit will slow the player down on use
- Healing is now handled from the
setHealth
method, meaning better mod compatibility - Health threshold for weakness was lowered from 50% to 25% meaning now you wont have permanent weakness 2 after taking more than 3 hits!
- When head health is less than 30%, taking damage will give blindness momentarily
- Medicinal Herb now uses
#c:seeds
tag for better compat - Armor protection is calculated only for the specified part that is damaged (Durability too) (But base attribute strength is included by default)
torsoFatal
added to config
Picking up speed!
- Added 4 items:
- Medicinal Herb (Crafted from flowers and used for Morphine and Bandages)
- Morphine (Grants an additional level of Sedation after each use)
- Bandage (Small Heals)
- Medkit (Big heals)
- New Effects
- Sedated (Lowers the level of debuffs from damage)
- Overdosed (After getting sedated too much, Bad beduffs for 5 minutes)
- New config options to go with these items
- If you head if below half health, taking damage will give you blindness for short time