All versions
1.3.0+1.20.1
Release
Realistic Human Pain and Suffering 1.3.0+1.20.1last year 129
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
The Big One
- MedKit will slow the player down on use
- Healing is now handled from the
setHealthmethod, meaning better mod compatibility - Health threshold for weakness was lowered from 50% to 25% meaning now you wont have permanent weakness 2 after taking more than 3 hits!
- When head health is less than 30%, taking damage will give blindness momentarily
- Medicinal Herb now uses
#c:seedstag for better compat - Armor protection is calculated only for the specified part that is damaged (Durability too) (But base attribute strength is included by default)
torsoFataladded to config
Known incompatibilities
Any version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tfHxOZfc:uGJi3Co1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tfHxOZfc:uGJi3Co1"
}

