- Fixed client-sided bug where joining a server with custom RecipeMaker recipes configured on it would make those recipes persist on the client after leaving and even appear and work in singleplayer worlds
- Fixed client-sided recipes loading when joining a multiplayer server. This behavior is now configurable, too.
- Fixed newlines in configuration file comments
- Added recipe sync from server->client if both sides have the mod installed and the server has custom recipes configured.
Client-sided recipes will still load and appear in NEI on multiplayer servers (the recipes won't work obviously unless in singleplayer). This is fixed and configurable in release 1.2.1
- Made the default/example recipes in the config be identical vanilla recipes rather than altered, weird versions



